hi, i'm new in the Zelda Classic fellowship, and i wanted to know if someone could give me some tips for creating the overworld .more exactly, how to design it, making space for each tile(for example, some tips about the space that a mountain must use in some screens, etc)
thankss
creating the overworld
Started by
Guest_Nazgul (Guest)
, Oct 25 2004 08:41 PM
4 replies to this topic
#1 Guest_Nazgul (Guest)
Posted 25 October 2004 - 08:41 PM
#2
Posted 25 October 2004 - 09:29 PM
its all relative to what you want to do with the mountains. Take a look at the mountains in Hidden Duality: Director's Cut or more specifically Isle of the Winds, how I did mountains with small island space. Take those examples and see what you can work with.
#3 Guest_Nazgul (Guest)
Posted 25 October 2004 - 10:04 PM
wemh, thanks, but, would you recomend me to make an essay?? draw the map 1º, and then do it??
#4
Posted 29 October 2004 - 09:28 PM
drawing a rough sketch of the overworld and where things are generally going to go helps too. Sort of like, insert your main overworld set pieces into the quest first, and then work the rest of the overworld around them is one way to go about it.
Edited by DarkFlameWolf, 29 October 2004 - 09:28 PM.
#5
Posted 30 October 2004 - 12:19 AM
Best advice I can offer, from writing experience, if your going to include an entire land, make it diverse, with many landforms and regions, but if you're cinfining it to a single region, make sure it is the same, but interesting to travel across. Like a forest with different types of trees, or maybe a darker, thicker forest in one part, or other things.
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