Okay so there seems to be a lot of Hype behind this. I personally do not understand the hype. I do understand it has a lot of features, but does that alone make it a good product?
1. It can only make 2D Mario Levels
Obvious, I know, but an important point. No matter what they have put into this thing, this is all it will ever be. That is, a maker of 2D SMB style levels. This does not make it bad, but to me, that's a rather bland thing to be making, no matter how many bells and whistles one uses. It's not that one can't get creative and do neat things with it, but how many neat things can one really do with 2D SMB levels before the novelty wears off? Sure, they may have added a little more into this than the rom hack community already has, but it's only a matter of time before THAT gets stale too.
Some may say that the same could be said of Zelda Classic, but I would posit that with things like scripting, a variety of potential design styles (non-linear, story driven, etc.), an inventory system and enemy and item editors, it has far more potential than Mario Maker can ever hope to. Some have said that ZC is "thinking small" compared to Mario Maker, but they never specify when pressed for answers as to how this is.
2. Console based creation games have less longevity than PC ones
For me this is the big one. ZC has existed for over 10 years now, 10 years from now, it may still have a community, but Mario Maker will not. Either Nintendo will decide not to pay for the servers to host the levels anymore, or the community will just move on when the NX is released. Either way, it's not connected to a permanent network, and works with ONE machine. Even if the NX is backwards compatible, will the console after that be?
Sure, M$ doesn't like making windows backwards compatible, but gamers and modding communities have ways around that. These exist for consoles too, but they are far more niche.
3. Time released secrets are, always were, and always will be a BAD idea
We can argue that Nintendo may be wrong for the right reasons here. But we can not argue that they are not wrong. I understand their argument, and yes, 9 days is not the end of the world. But this sets a very bad precedent, and in my opinion, supporting it could lead to more games doing this in the future.
No, I don't approve of having to wait for the game to unlock itself, and I never will.
4. The Amiibo paywall content doesn't help, either.
Amiibo have great potential. They CAN share content between games, which CAN make for some interesting content. As many of you may know, that is not how they are being used, and I'm afraid Mario Maker has done nothing to change this. Instead, it seems this is just more consumer milking. This is no reason that the "Amiibo" content in this or other games needs to be locked behind a paywall, other than for Nintendo to profit more.
This...........is reminiscent of something EA would do, and I mean that in the worst possible way.
Edited by Anarchy_Balsac, 21 August 2015 - 01:58 PM.