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One Screen Quest Contest


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#31 Joe123

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Posted 30 August 2008 - 12:53 PM

Heh, fair enough.
Well, we're done so that's ok.

Maybe I'll make two entries icon_lol.gif

QUOTE
I'll test it if you want me to.

Sure, I'll send you a PM.
Between me, Migo, ShadowTiger, Plissken and you, that should be enough testers.

#32 Beefster

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Posted 30 August 2008 - 11:03 PM

Sure. Submit 2 entries. I should probably cap it at 2 entries for the sake of some degree of fairness.

I could have finished already if I decided to leave most of the graphics alone. (My Link just looks amazing, thanks to about 8 additional colors. Not only that, but it still resembles classic Link)

From the sound of your description, our entries may actually be pretty similar.

#33 Joe123

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Posted 31 August 2008 - 06:07 AM

QUOTE(Beefster @ Aug 31 2008, 05:03 AM) View Post
Sure. Submit 2 entries. I should probably cap it at 2 entries for the sake of some degree of fairness.

Yah thanks. I might do.
Don't have any other ideas though.
This was Migo's idea.

QUOTE(Beefster @ Aug 31 2008, 05:03 AM) View Post
From the sound of your description, our entries may actually be pretty similar.

I haven't said that much about it in this thread have I? =S

Hrm well, if anyone else is wondering, the two were thought up completely independantly.
Mine and Migo's uses DoR, and our main character uses a full CSet =P

#34 Beefster

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Posted 31 August 2008 - 09:21 AM

You've only said enough to give a slight indication as to what it is. You just said that it could last as long as the player's skill level will allow. But considering you finished before I did, my script is far more complicated or convoluted.

#35 Eddard McHorn Van-Schnuder

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Posted 31 August 2008 - 09:32 AM

You know Joe... I DO have a few more ideas. Haha! I don't know if they'll work pefectly in ZC, since I don't know where the limits of scripts lie. icon_frown.gif

#36 Joe123

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Posted 01 September 2008 - 03:30 AM

QUOTE(Beefster @ Aug 31 2008, 03:21 PM) View Post

You've only said enough to give a slight indication as to what it is. You just said that it could last as long as the player's skill level will allow. But considering you finished before I did, my script is far more complicated or convoluted.


Ah, the coding for ours is pretty simple really.
It relies quite a bit on the system mechanics.

#37 Alestance

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Posted 01 September 2008 - 03:51 AM

I bet Space Invaders and Tetris are against the rules. icon_razz.gif

#38 Eddard McHorn Van-Schnuder

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Posted 01 September 2008 - 04:34 AM

QUOTE(Alestance @ Sep 1 2008, 02:51 AM) View Post

I bet Space Invaders and Tetris are against the rules. icon_razz.gif

I hope not... icon_biggrin.gif
Not that our thing would be hurt by it, but I'd love to see someone else make a spaceinvader or Tetris in ZC icon_biggrin.gif

#39 Joe123

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Posted 01 September 2008 - 06:10 AM

QUOTE(Alestance @ Sep 1 2008, 09:51 AM) View Post

I bet Space Invaders and Tetris are against the rules. icon_razz.gif


icon_eek.gif

OK, so now I have 2 weeks left to make space invaders icon_slycool.gif

Wacha think Migo?
Wanna help?

#40 Eddard McHorn Van-Schnuder

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Posted 01 September 2008 - 06:18 AM

Hell yeah!
I'm so in! IF we can make a little twist to it icon_biggrin.gif Talk to yeh on MSN icon_wink.gif

#41 Russ

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Posted 01 September 2008 - 01:42 PM

I still say whack-a-mole would be fun for ZC. icon_smile.gif

#42 Joe123

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Posted 01 September 2008 - 07:15 PM

QUOTE(Russ @ Sep 1 2008, 07:42 PM) View Post

I still say whack-a-mole would be fun for ZC. icon_smile.gif


No-one's stopping you ;-)

#43 Russ

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Posted 01 September 2008 - 07:19 PM

Except that I can't script something like that to save my life. icon_smile.gif

#44 Joe123

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Posted 01 September 2008 - 07:30 PM

If you just had a few enemies that popped up at random times, gave Link the hammer and had a scoring script it'd be really pretty simple.
You might want to 'quantise' his movement so he moved a whole combo at a time I suppose.

Actually, it'd be so simple that I might do it =P


Haha I'm getting carried away here >_<

#45 Russ

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Posted 01 September 2008 - 08:01 PM

Hey, you could do it with me. You'd have double the chance of winning.


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