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Defenses Hero->Enemy


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#1 Bagu

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Posted 09 September 2023 - 06:17 AM

I don't want to annoy anyone, by flooding this forum with new requests.
...so ...sorry ;)

 

What about adding default Hero Defense Types, affecting NPC Collision (based on NPC Types)?

I thought about that, while writing the BattleCat riding Script for He-Man :)

It would make sense to make the player ignore all ground enemies (if he's riding).
...rather than entirely disabling Collision Detection.


And I'm sure that flexible Hero->NPC Defenses can also be helpful, in many other cases.


BTW ...thanks to all ZCDevelopers and the PureZC crew.

I really appreaciaty your commitment and your help.


Edited by Bagu, 09 September 2023 - 06:34 AM.


#2 Timelord

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Posted 27 September 2023 - 06:48 AM

This on the surface seems feasible, but must wait for various resolutions to happen. I would like to see videos of your game as I enjoy the MOTU stuff. 


Edited by Timelord, 27 September 2023 - 06:49 AM.

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#3 Bagu

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Posted 27 September 2023 - 07:23 AM

This on the surface seems feasible, but must wait for various resolutions to happen.

...that's great, and of coure there'sno rush. I just wanted to mention this idea.
 

 

I would like to see videos of your game as I enjoy the MOTU stuff. 

The latest video I made, is the preview video, on the PureZC project site.
...I'll post my next one, as soon as I finished all Battle Cat features.

I took a break from this project, while I was working on the 2-Week contest entry "Dave's not here" :)


EDIT:

btw... the skysled flight-stage in the video is just a test stage. So it's a very simple one, not focused on graphics.

Your "Pagan Invaders" inspired me to try something like that.
...But as yours refers to Acarde "Space Invaders", my flight stuff refers to NES "Guardian Legend"

 


Edited by Bagu, 27 September 2023 - 07:34 AM.



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