Sephiroth: Very nice map! It's good to see a dungeon map for a change. If only it were less fuzzy... As has been said before, every room seems to stand out on it's own. I especially like how you linked several miniature circular rooms together. I think it was that lava maze on F2 that finally hit home for me. *votes*
I simply exported a map that was set to ½ size instead of full size, as I didn't want to give off too much. The dungeon is designed with traversing the multiple floors at once, such as you explore a part of one floor to unlock a portion of another, and so on. You'll be changing between floors often, and the design of the dungeon has several shortcuts implemented as well. As I was designing each screen, I always looked at making each screen fit the puzzle (entire dungeon) as a whole. This is because of the red/blue blocks.
I'm considering setting up a dungeon demo for players to play through this dungeon for the expo. Thanks for the comments!