Edit: This quest has been completed!!! Look for it at a PureZC database near you. [/Edit]
Story: After Link beat Ganon in the first Legend of Zelda game, his minions took his ashes and sealed them in a crypt, hoping to one day revive him with the blood of his killer, Link. Before his minions found his ashes, though, Ganon's chief wizzrobe was first on the scene and found a piece of Ganon's flesh that Link had severed off. The chief wizzrobe, named Xanthis, took the piece of flesh and a sample of Ganon's ashes and began doing scientific tests and experiments. After Ganon's resurrection failed in the second game, meaning after Link defeated his own shadow and awakened Zelda, Xanthis became more determined in his experiments. Eventually, Xanthis found a way to make a stable clone of Ganon. He taught the clone what Link had done to him in the past and the Ganon clone was furious. The Ganon clone devised a plan to kidnap Zelda, being led by Xanthis on what hasn't worked in the past. The Ganon clone succeeded in capturing Zelda, but before Link had a chance to locate him, he took Zelda and an entire army of his monsters and sailed in a ship to the east. Link enlisted the help of Captain Mido, the captain of Hyrule's royal shipping fleet, and began their voyage to pursue the Ganon clone and save Zelda.
However, after about a week at sea, a terrible storm appeared almost out of nowhere. Link was sure this was conjured up by Ganon's magic. The storm beat down on their ship. Before long, a bolt of lightning struck the ship and Link blanked out. Link awakes on a sandy beach on a strange island. He looks around and notices that all of the items he had gathered from his previous adventures are missing. Even the Master Sword, which he had first obtained on a quest not long after his battle with his shadow, is missing. All he finds is a simple wooden shield that had been issued to the ship's crew before they had begun their voyage. Seeing no sign of the ship's crew or Captain Mido, he heads to a nearby cave.
Tileset: The majority of the tileset is my own custom tileset, modifying the original classic tiles from ZC 2.10. A big exception to this are some house & furniture tiles that came from Radien's new BS tileset; however, I also made lots of custom tiles based off of those tiles as well.
Quest Style:
1. The whole idea behind this quest is that I'm tired of mountains being the main obstacle to reaching other areas. Why not make water the main obstacle and hide the flippers in a later level? So, Link starts out on one island and will explore many islands throughout this quest. Oh yeah, one clue I'll give you is that the raft is in the 1st dungeon, not a later dungeon, because you need it to visit all the other islands.
2. I did not have all the details worked out before I started making this quest. I started with an island in the middle of nowhere, and went from there.
3. This quest uses 2 overworld maps, and, just to give you an early hint, I made the outside edges of the maps scroll-warp to the opposite side! This is to give the effect that (most) sailors lose their way and can't find their way home after arriving. (But of course Link should make it back to Hyrule after he finds Zelda. At least, I'm sure they'll find a way...)
4. There are 9 dungeons, but there are also a number of side-dungeons or caves in which Link will find items.
5. Anyway, 'nuff said. I probably gave away more than I should have. You'll have to wait to find out the rest.
Screenshots:
The starting screen
Link gets a wooden sword... again. "This'll have to do until I find the Master Sword again."
Finding secret cash on Egalos Island (the name of the 1st island, according to Abei)
In this quest, you don't buy the blue candle, you find it.
The 1st dungeon ain't no piece of cake. Here's a Stalfos 2, Keese, conveyor belt and traps! (And no, I didn't copy the eagle dungeon from the 1st Zelda.)
Have you seen this symbol before?
Hey, who doesn't know that there's a secret in the eye? I think I've hidden a talking goriya in all my dungeons (so far).
Custom-made closed door tile
Have you ever thought of making a back-door entrance to a dungeon?
Rooms that you can't reach using the front entrance can be accessed through the back door.
You need the flippers before you can reach this cave.
The magic octoroks killed those gohmas. Watch out!!!
This is one of the civlized islands Link will visit. It even has a harbor master!
I wonder what's on that ship?
It's up to you to guess where that whirlpool leads!
(I hope that's not too many screenshots for your browser to handle. )
Anyway, tell me what you think.
Edit: PLAYABLE DEMO NOW RELEASED!!! Note: Requires ZC version 2.10
Playable Demos:
Important Note: This quest was made with/designed for ZC version 2.10. Most of the demo material works with version 2.5, but there are elements (e.g. solidity of water) that may cause problems when playing the final version.
Demo 1 (levels 1-3 + special preview area seen nowhere else)
Demo 2 (intro + levels 1-4 + special preview tour of islands) + list of obtainable items
Demo 2.1: hosted on Mediafire; PureZC (hosted for Fall Expo 2012)
Note: If you haven't played any of the demos before, play version 2.1; ALL SPECIAL PREVIEW AREAS are included in Demo 2.1, INCLUDING the special end area from demo 1 (if you can find it ). I have left access to demos 1 and 2 here for nostalgia reasons/in case you want to see previous incarnations of this quest; there have been some minor graphical/screen changes since demo 1, including the addition of subtle hints for pushable blocks and bombable walls.
If you do not have version 2.10 and you use Windows, I have created the following zip files complete with the corresponding demo quest file, ZC version 2.10, all the bare-minimum files, classic quests 1-3, and pre-made links for using the double-size ZC and ZQuest. (Read the attached Readme.txt for the details on setting them up.)
Demo 1 with ZC v2.10
Demo 2 with ZC v2.10
Demo 2.1 with ZC v2.10
(These don't have all the bells and whistles (quests) that came with the original ZC version 2.10; it just has the 1st through 3rd classic quests along with my quest demo. This zip file has all the basic files you need to use it.)
**Please let me know if there are any problems with downloading these files.**
Edit2: Fixed the links. Try them now.
Edit3:So, if you've gone through the demo, did you find all the items I hid? (See spoiler for checklist.) Let me know if you have any trouble.Edit7: (moved to underneath Demo 2 link above)
Edit4: Demo Version 1.1 released; the above links have been updated.
Edit5: Support bar now available:
Edit6: I just modified the story to reflect some inconsistencies I previously had with the Zelda 2 backstory.
Edit7: Demo 2 now posted. I reorganized the demo information a bit, too.
Edit8: I just updated all file links (including support bar) for my new fileshare site that doesn't require a log in to view files - MediaFire. (I can't believe 4shared.com changed their policy on that. )
Also, I updated all photos' links now that they are loaded to Imageshack. (4shared.com always shrunk them a bit. Looks a lot better, IMO.)
Edit9: Just updated the links for demo 2, with and without v2.10. Modifications were made to certain *cough cough* rooms in the dungeons. Also, modifications were made to the overworld to fix problems with using the ladder where you're not supposed to; added 1 item obtainable on Egalos Island by using the ladder to find it (see the "got_items.txt" file for a hint).
This post was edited by Lightwulf: May 15 2012, 11:17 AM
Edit10: Updated code for support bar.
This post was edited by Lightwulf: Jul 27 2012, 09:18 PM
Edit11: Added Demo 2.1 download links and other descriptive info related to it (see above, listed after the other demo links).
This post has been edited by Lightwulf: Dec 11 2012, 12:48 AM
Edit12: Thanks to -DuCkTApE-, I now have a new logo! I added it at the top of the page.
Also, I updated the percentage; I haven't changed it since the very first time I posted; it's high time to do so, wouldn't you say?
This post has been edited by Lightwulf: Jan 5 2013, 02:20 PM
Edit13: Updated completion percentage to 84.3%. (Haven't updated it in a while. )
Edited by Lightwulf, 19 April 2013 - 03:37 PM.
Edit 14: All Done! Look for it soon at a PureZC near you!
Updated in post above.
Edited by Lightwulf, 11 October 2014 - 06:27 AM.