To make Arachne necessary again....I would suggest adding the Plasma Beam barrier somewhere in the ship in the Ice World (after the gate with the script errors from before)...so that way its ultimately needed to get to the homing missiles, which are needed for the final barriers.
I'm reluctant to add more gate types... but plasma beam is piercing. Which means it can technically go through things other beams can't. I might have a trigger which requires this.
a super high damage area which only the Hyper Suit can resist The Hyper Beam itself could maybe open a super hidden barrier to a 'ultimate' boss of sorts, which could maybe unlock a secret ending...or a additional part of the ending as sort of a epilogue if one can somehow beat it.
The problem with that idea is that the Hyper Suit itself is intended to be optional. I could easily make a secret area, though where to put it is a better question.
Ideas for optional bosses if not original....Maybe a boss from Metroid Prime. Maybe Metroid Prime Itself, Emperor Ing, Or Dark Samus. Maybe the SA-X.
There are tiles for all of those; except Emperor Ing, available. I'm more concerned about story consistency, though.
BTW...there is a ZC quest called Metroid V: Rebirth...The final boss of that is the King Metroid. It should be easy enough to find a youtube video of that if you're interested in seeing it...and the boss is hella hard. Especially for a non scripted boss. You could also make this hidden 'ultimate' boss a alternative final boss...and trigger a alternative ending upon its defeat.
Yeah, I watched Eppy play through that. I've tried it myself, but it's just too hard for me.
Ok....it was a good idea making most of the new bosses only damageable by firing from underneath. That said....Triaxis is too weak. It does plenty of damage, but it died too easily even with Super Missiles, and I was at first tempted to use the Plasma Beam. Ridley had practically triple the life energy and more (I seriously thought he couldn't die when I ran out of both missiles)
I was mostly experimenting with these to see just how hard they were and what level I wanted the HP to be.
Plus, i don't want them harder than the last boss. Balancing the game is a task I'll save for after the bugs that wreck gameplay are gone.
The Automaton of Death was easy too. Seriously...the later bosses are the ones who should have extreme life levels....not earlier ones like Alpha Skree or even Ridley. A idea here...use higher life levels on later enemies....and those easy to hit...Ridley implements this perfectly...though extreme at this point of the game. The ones harder to hit....its safer to weaken them a bit...but not too much.
I could also make it hurt you more. I agree about the "nearly invincible" part. When testing what happens when you die, I had to hunt for somewhere I could go to kill myself.
I don't know if you can do this or not...but can you make the red ring strength 1/3 instead of 1/4, and maybe make gold ring strength 1/6 instead of 1/8? I think that would balance things far better. Leave blue ring at 1/2....Just reduce the higher armors.
That's definitely doable, since they're the standard settings for blue, red and gold rings.
Wow...Computer Core Boss...I love it.
Exchanges weakness between missiles and super missiles....Beams don't hurt it at all. Also a good amount of power. This thing actually killed me...the first time since Nightmare. Leave this one as is. As much as I criticize most of them....I love this one and its perfectly fine as it is. That said....I know the later bosses...can you do anything to spice them up a bit? Why should this be easier than the finale?
Thanks. I'm especially fond of how it turned out.
There are graphical errors with the Ice Beam. Sometimes it looks like ice (normally), occasionally steel block tiles...and rarely a glitched part of the atmosphere. Just now noticed it.
That's odd... I've no idea why that'd be happening.
.
Observation on this note...if you intend a bonus ending for 100%, death free within a certain time frame...INCREASE THE TIMEFRAME. The fourth area makes the quest tremendously longer (my timer shows 8 hours. I don't recall what it was normally on previous plays).
I finished my run in 3:30, though that was using the cheat code to get past a couple of glitches.
Metroid Queen...I disappeared and couldn't move...though I could still fire and be hit. I can't win like this.
Under what circumstances did this occur? Were you in midair?
PS....I decided to use this 'potential death' to test one thing again...the icons still disappear when you load a game anywhere that isn't the 'ship'
These icons are
Missile, Super Missile, Power Bomb, Grapple Beam, Xray Scope, Metoid (ALL forms), Atomizer, and mini map becomes empty grid.
Timer still displays....energy and energy tanks display....Metroid's health displays...and location displays. Everything else is gone.
Are you talking about the ship on the Dark Side/ice region or the one you land in?
Wait...further observation...MB does not respawn...is this this intentional? I thought the final battle was meant to be a combination of two. Maybe not?
No...this is not intentional...because the computer afterwards is already activated....I can't reach it, because of the ceiling barricade it makes when its activated for the escape sequence. Therefore I have no 'second chance' at queen Metroid.
I'm actually permastuck...at the very end of the quest...because Queen killed me (because I disappeared)
Make the self destruct computer trigger temporary...not permanent...and I think this issue is solved. I await tomorrow's update.
It wasn't entirely intentional, though easy to fix.
I think for that part with the computer, I'll make the blocks that spawn to keep you from going back crumble blocks so it's one way.
Edited by ywkls, 01 July 2017 - 02:08 PM.