Certain combos work on layer 2, certain ones don't. So you can always try. If it doesn't work, what you can do is make a combo of the right type that looks like the ground, and put that as a secret combo on layer 0 under the thing on layer 2.
Kill enemies-> FFCS
Started by
Cereal Guy
, Jan 03 2013 03:33 PM
33 replies to this topic
#31
Posted 04 January 2013 - 12:35 PM
#32
Posted 04 January 2013 - 12:53 PM
And clear. that's my only solution, because the "Layer 2 is background" serves but when it's no secret. thank you!
#33
Posted 04 January 2013 - 06:53 PM
you can code to layer 2 like this if you need too. And use a counter if its permanent. eg if a = 1 .... if a = 2 .....,
CODE
import "std.zh"
/// 1st is layer 2nd is position 3rd is combo.
ffc script new_script
{
void run()
{
SetLayerComboD(6,12,33);
SetLayerComboD(5,5,34);
}
}
/// 1st is layer 2nd is position 3rd is combo.
ffc script new_script
{
void run()
{
SetLayerComboD(6,12,33);
SetLayerComboD(5,5,34);
}
}
#34
Posted 04 January 2013 - 07:02 PM
Yeah, I worked! But I found a method without using scripts to work! well thanks for your help
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