I do mean Scorpio, yes. And the solution is very obvious, as you say, but the physics don't work -- sometimes I will just fall right through a platform for no reason, and I will ALWAYS fall through one if I hit the bottom of another block while jumping to it.
I usually dash+jump from the left side of the lower room onto the block in the middle, then jump up and land on the higher platform, and wait for it to move right past the block. Then, if you time your jump up into the next room correctly, you'll jump up between the wall in the middle and the platform on the right, and landing on the platform, you can either jump right onto the lower ledge, and jump across to the door, or wait and jump up along the wall as the left platform swings right, and you can land on it and jump off again and up onto the central ledge. Shouldn't risk bumping your head on any ceilings either way, if you time it right.
The platforms resetting their initial position every time you enter the room is probably way simpler than trying to have their positions set to some sort of timer. It feels a little weird when they do that, but on the other hand, it's mighty convenient to know exactly where they "spawn" when entering a room, since that lets you plan a path/solution based on expecting them in certain places - tracking them based on some timer would make this much harder if not impossible.
And granted, the moving platforms act a bit buggy and are annoying, but they're worlds better than they used to be... At one time, they merely prevented you from falling through them, but would move out from underneath you unless you walked across the screen with them - and they moved at a different speed than your walking pace, so it made staying on top of them super-annoying. He finally fixed that, so they moved you across the screen with them, but then he added horizontal momentum and sliding to a stop to the game mechanics, and it worked not at all with the platforms. You would pretty much slide off of them as soon as you landed on them, no matter what you did, heh.
So the present form was a fix on top of that, and they work "good enough" for me. I'd rather he release the game next week with them as-is than spend any more time tweaking them - they're not really central to the game, and are oftentimes rendered obsolete or at least trivial to pass by the room design and/or further movement upgrades.
ETA: That doesn't really surprise me that bouncing off a ceiling causes you to fall through them for some reason. If that's easy to fix, I'd say fix it. If not, oh well. They do other wonderful things like if you jump into the side of one as it's moving towards you, you'll sometimes land on a halfrow inside it, unable to move left/right, and it slides through you, until you either fall out the far end or jump up, out of and land on top of it, then resume moving "normally" with it.
Edited by newstarshipsmell, 10 February 2016 - 10:12 PM.