For starters, I think the selection process in its current form is very flawed. I recall the random quest selection being in part, my idea, so I would definitely take some blame for this, but also I wish some of the suggestions for improving the selection process (like the inability for the same curator to be chosen twice in a row.) were heard more. That alone caused some pretty big issues for me, since as much as I'd like to pretend I wasn't at least mildly tilted at my suggestions not being rolled, I definitely was and the current system made it feel like it would literally just never happen. It got me a little burnt out, because I really like collecting my thoughts and explaining why I like things, and some of those quests I have a ton to say about.
I'm pretty bad at playing longer quests, and prefer simpler stuff too, so not every quest rolled interests me. The funny thing is, I think the issues with not being picked could partially be solved by 2 quests being picked every week instead of 1, because I actually think half a month is actually too much time to play just one quest, because once it's over as a group, all discussion about the quest just dies entirely until the next event (with one or two exceptions so far.). With that said, I've also heard some people occasionally complain about the selection process itself, and how it really shouldn't be random, but rather community decided, but I think that also comes with the added consequence of it being more of a popularity contest of what gets chosen, and would still lead to the same problem if it leads to one curator's quests never getting chosen because more ambitious quests were voted on.
Weirdly enough, I actually think a quest being voted on while also it being 2 from 2 different curators has a lot of potential, since it means members who aren't interested in one quest get a second option, those who play both get to play both, and I think it's far more likely we don't get into situations where one curator gets completely screwed out of things they want people to play getting played. It's a little convoluted, but that's kind of how I see it. The point is, with the current system, the community aspect of quest club just kind of disappears entirely for like 2 weeks once a quest that doesn't immediately pull people is chosen.
Edited by Haylee, 16 March 2024 - 03:57 PM.