how do I set up the tree top shadow?
Started by
EnnonFenom
, May 25 2007 03:56 PM
6 replies to this topic
#1
Posted 25 May 2007 - 03:56 PM
Ok I'm trying to set up those shadow of tree tops to look right, but can't figure it out. So I made an example screen to show you what it looks like when I make them.
So my question is how do I set them up so they don't look crappy like this one?
So my question is how do I set them up so they don't look crappy like this one?
#2
Posted 25 May 2007 - 05:53 PM
Are you referring to the layout or the color? If you're concerned about the blueish color try pressing 'B' in ZQuest. If that doesn't make it look better then you have to adjust your palette.
#3
Posted 25 May 2007 - 07:42 PM
Ok I would adjust the level palette for the over world, right? I'm not to sure on these palettes, and don't wanna miss any thing else up. So I'm going to have to save a copy else were and try. Cause pressing be did not help I st ill got this as results:
#4
Posted 25 May 2007 - 11:08 PM
I f you're using the pure tileset (I think you are) then you shouldchange the pallette to 10, which is light forest. Alternatively, you could go with 11 which is dark forest. In any case make sure to make the pallette changes both on the screen AND the dmap. Can't tell you how many troubles I've had over mixing that up...
EDIT: ZQuest sometimes reverts to the blue, even when you changed the pallette correctly... if this happens, I recommend holding one of the arrow keys to scroll to one of the edges of the map and then go back to that screen. Works for me.
EDIT: ZQuest sometimes reverts to the blue, even when you changed the pallette correctly... if this happens, I recommend holding one of the arrow keys to scroll to one of the edges of the map and then go back to that screen. Works for me.
Edited by Ebola Zaire, 25 May 2007 - 11:11 PM.
#5
Posted 26 May 2007 - 12:04 AM
I f you're using the pure tileset (I think you are) then you shouldchange the pallette to 10, which is light forest. Alternatively, you could go with 11 which is dark forest. In any case make sure to make the pallette changes both on the screen AND the dmap. Can't tell you how many troubles I've had over mixing that up...
EDIT: ZQuest sometimes reverts to the blue, even when you changed the pallette correctly... if this happens, I recommend holding one of the arrow keys to scroll to one of the edges of the map and then go back to that screen. Works for me.
Well um no its not pure close though! its "DoR" And for changing to 10 or 11, level-0: ow regular dosen't have those!
what I need to know is, which of these, Do I change the palette in main or level and which cset do I edit to get rid of that blue look!
Edit: I barrowed a shoot from, wild bill:
this is how I wont mine to look! No blue!
Edited by ennonfenom, 26 May 2007 - 12:52 AM.
#6
Posted 26 May 2007 - 01:03 AM
I'm using DoR too, and here's how I do it. I'll try to be as exact as possible. With pictures. Ooh.
Okay, here's how I do it.
1. Begin with basic screen. It's okay, but lacks a certain "something."
2. Go to Data -> Pallette and input 10. Ooh, it's darker and more foresty!!! It also doesn't burn your retinas.
3. Go to Quests -> DMaps -> whatever dmap the screen is on. Go to the "Appearance" tab and select 10- OW Forest as the pallette. This won't make any visible changes in the editor, but it will affect the appearance when you play it.
4. Now, make a screen to layer your shadows with. I used Cset 3 for this. The pallette for this screen doesn't matter; the pallette for the main screen will override it.
5. Put it on transparent layer 5 or 6 and... DONE! Look at that bacon sizzle!
Hope this helps, man. As I said, I use the exact same tileset.
Okay, here's how I do it.
1. Begin with basic screen. It's okay, but lacks a certain "something."
2. Go to Data -> Pallette and input 10. Ooh, it's darker and more foresty!!! It also doesn't burn your retinas.
3. Go to Quests -> DMaps -> whatever dmap the screen is on. Go to the "Appearance" tab and select 10- OW Forest as the pallette. This won't make any visible changes in the editor, but it will affect the appearance when you play it.
4. Now, make a screen to layer your shadows with. I used Cset 3 for this. The pallette for this screen doesn't matter; the pallette for the main screen will override it.
5. Put it on transparent layer 5 or 6 and... DONE! Look at that bacon sizzle!
Hope this helps, man. As I said, I use the exact same tileset.
#7
Posted 26 May 2007 - 01:56 AM
Thanks man, I been try'n for ever to figure that out, thanks! Well go over to the " The official Quest Screenshot thread"
and you can see a screen I did. I been working on this one since yesterday but now it looks good! thanks!
and you can see a screen I did. I been working on this one since yesterday but now it looks good! thanks!
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