Not quite as many people are working on shareable tilesets of late.
There was a Firebird Tileset Update, and someone was working on
a tileset called PTUS(a PTUX update) but that seems to be the only
activity in awhile.I'm kind of curious, what does the ZC community
want to see as far as tilesets are concerned?
Support for Big Link?
Completely scripted Enemy Sets?
Something unique, not yet touched upon?
Modern ZC has many features, an enemy editor that can be further supplemented by scripts,
a vastly extended combo editor. There isn't a standard or proper use case scenario
anymore, because you can do so much. Therefore, to start a tileset, one needs
a very specific plan or idea. I often get vaguely inspired to hash something out,
but I need a clear and specific goal what to work on. Does anyone have any
ideas that might be a good place to start?