Lately, people have been coming up with some pretty awesome subscreens. This is frustrating, because I would like quality too, but almost all of them (the good ones, at least) are Wind Waker/Minish Cap style. That means a composite set of frames that look like etched stone, and have "indentations" where all of the items go.
I could easily try to make a subscreen like that, either by ripping from Minish Cap or just winging it in the tile editor. But that's not the style I want for DoR, and what I DO want is so different from that style, that I haven't found anything even slightly similar to use as a model or a guesstimate.
Recently I found a frickin' sweet parchment graphic that will make an AWESOME map. I could even use it as frames for my entire subscreen, even though I'd have to edit the various menu frames manually due to the heavy detail. However, that alone isn't enough. It looks great as a map, but Zelda typically mixes medieval elements with more modern elements, and having a subscreen comprised entirely of parchment is like writing "YE OLDE VIDEO GAEME" on the quest itself.
My original idea was for pretty wooden frames covered in vines, because DoR's story will frequently refer back to the forest. However, the wood-and-vine idea is best suited for a black background inside a "picture frame," and that's too sparse. So... I need suggestions. Ones that don't involve stone. You don't necessarily have to refer to existing styles you have seen, ZC or otherwise, but screenshots of anything are welcome if you have them on hand. I CAN draw my own graphics if needed...to a certain extent.
Any ideas?...
Edit: After posting this in my QPF, I thought better of it and decided to move it to Custom Quest Discussion. I'd like as much input as possible.
Edited by Radien, 27 October 2007 - 02:38 AM.