is this how i submit stuff
Hi. I'm eating hot dogs right now, they're mediocre.
So anyways, I was watching some dude play some ZC campaign, and it got me wondering if it supported .nsf music. Since it did, I took it upon myself to make some music in the style of the original The Legend of Zelda game for the NES and then submit it to this...place, as a way to refine my trackingCOUGHCOUGHHACK sorry, my tracking skills with Famitracker after a long creative sleep.
This is Majora's Mask's Stone Tower Temple track in the 2a03 NES audio module but somebody else already submitted that song , using channel volume value combinations that mimic the ones used in The Legend of Zelda. I'll explain:
I used a vanilla Famitracker release AND a modified, public release of Famitracker built for the sole purpose of importing track data from a .nsf file into a readable, editable .ftm file. I grabbed tracks 2 (overworld) and 6 (last dungeon) of a The Legend of Zelda .nsf file I had laying around (actually, it was Zeruda no Densetsu FDS, BUT IT'S THE SAME OKAY), read the volume value combinations used for each note on each wave channel, created .fti "instruments" based off them, then made this song with those instruments. Since the N64 allowed for more cinematic and dramatic compositions, some section of the 2000 original track were removed to make a more "condensed" cover that fit the 1986 game's simplistic style.
It's simpler than that, trust me.
You can listen to a watered down .ogg of this song here. http://www.mediafire...ower_Temple.ogg
Now, since you're big boys, I'll hand you the .nsf file too, go nuts..http://www.mediafire...ower_Temple.nsf
EDIT: Another example of this method: this time, it's the Lost Ancient Ruins track from A Link to the Past.
Listen to it: http://www.mediafire...cient_Ruins.ogg
The .nsf file: http://www.mediafire...ients_Ruins.nsf
Edited by MusashiAA, 26 February 2015 - 10:10 PM.