This LP is so powerful it brought Saffith back from the dead.
Ether, can you cure depression with this LP?
#16
Posted 01 August 2021 - 04:42 PM
#17
Posted 01 August 2021 - 05:05 PM
Maybe one of the ambiguously translated food items cures depression. There's only one way to find out.
#18
Posted 02 August 2021 - 11:07 AM
Tester:
"That's it! That's perfect!
Now it's official, you're a Kools trainee. As proof you'll get this certificate, so please come here."
...
"This certificate is testiment to your status as a Kools trainee. Take it!"
Ami got the certificate!
"We'll get you through training as soon as possible, so you can be an ace like Knack."
And if I talk to the guard now, I can move on.
The gifts are a Heavy Staff, a Heavy Sword, a Umeboshi (that consumable, I still hate all food), and a Frog Seed.
I guess there's just a lot of animal based seeds in this game? And we mix them for some reason?
Let's set equipment.
...I tried unequipping my knife, but the only option given was to reequip it again. It doesn't seem like I can actually use the sword or staff. All the more reason to get out of this class, I guess.
What puzzles me is the two lines on the bottom, especially the "in need of"s. I can't tell what that symbol after them is supposed to represent. I can see elsewhere that my STR is 12 and my DEX is 20 when I don't have the knife equipped, so maybe the 0s in the first column are actually minimum requirements even though that would mean the numbers are in the wrong order? I don't know.
Incidentally, I seem to be wearing a "paper shirt" that gives me fire vulnerability. Odd. I'm going to continue wearing a shirt for now, at least until the candle monsters start coming out.
Man:
"Would you like to start training?"
It's a yes or no question, but he won't let me pass through to the room on the left without the training. The only way to go is through him.
The giftbox contains Muddy Armor, another thing I don't seem to be able to equip.
"All right, let's open the door.
If the monsters are all gone and the door still won't open, keep going in the direction of the door.
Then something will happen.
Well, do your best!"
Please ignore the color change. This is the point where I switched emulators, and for this one screen I hadn't noticed that I had the colors indexed on the Aseprite file where I keep screens saved.
It's a sequence of 6 rooms to fight monsters in. These guys are very simple enemies that move toward you very slowly. They're subject to knockback, so you'd have to mess up pretty hard to get hit by them. I'm not really sure what they're supposed to be.
The "something" the trainer referred to is an occasional second monster wave.
I level up pretty early on in the gauntlet, but I'm not going to spend any skill points until I know how to be a swordsnurse.
On the fourth screen, an extra enemy gets introduced. This bucket shoots a slow water projectile in a straight line. It tries to edge away from you if you get close, but it's easy to back it into corners.
Knack:
"Ami!
Are you training hard?
When the 'HP' bar at the bottom of your screen is empty, you can't fight back. So be careful.
If you get tired, come to me. I can heal you.
Good luck with your training."
And he's off.
At this point I realize that I can check the map indoors, too. There seems to be a room that's unaccounted for. But unless there's a walkthrough wall, I don't think there's much I can do about it yet.
Desk Kools:
"Do you have the Umeboshi set? It's the best way to recover HP."
Old Woman:
"Will you tell me a story?"
(yes)
"Well, let's hear it...
Hmm...
Hmmmmmmm....
Yeah. Yeah.
Thank you for the fun story. This is how I feel, please take it."
Ami got 48 yen!
I'm pretty sure this old woman is a recurring character, and also Ami's sole investor. Does she not have a name? You know what, her name is Tabitha now.
Heading upstairs:
Another gauntlet, then.
This giftbox has okaka, that rice topping consumable.
This time there's eight rooms, and holes in the floor that make it harder to get an opening. These tweedledum looking monsters shoot music at you.
These fireplace guys are dicks. They don't move from their spot, but they spit a short-range fireball that homes in on you.
I don't do super well here. Some of the floor patterns make it really hard to dodge. Also, that paper shirt probably didn't help. This definitely feels shoddier than Zelda...I've realized at some point that monsters don't seem to have iframes, so just hitting the sword button repeatedly as soon as I'm in range is the most effective way to go for anything that won't be knocked away. I haven't fully internalized this yet because it feels very wrong.
I made spritesheets for the enemies on principle, but honestly, I don't like any of them at all. The projectile variety and the fact that they have a frame for when they get hit are cool touches, but they just don't look that good. I don't think I'm even going to bother polishing them for a database release. The bosses probably still get the Ninja Taro treatment when we get there, though.
Knack:
"Ami!"
"How's your training going?
After the fight, use the command 'learn.'
You have to learn new techniques. Otherwise, no matter how long you fight, you'll never be able to change your form.
Once you've learned a lot of moves, go to Shokuan and ask him to recreate them.
Then your transformation count will go up.
...Maybe.
Anyway, if you don't learn new moves, you won't be able to change.
Good luck with your training."
"Learn" is the command I'd previously translated as "Memory," the one that broke me earlier. I think "Learn" makes more sense as a name, so let's go with that. Anyway, Shokuan's our only hope, let's see what he has to say.
Shokuan:
"Welcome!
What can I do for you today?"
remodel consult
>Consult:
"I don't think you'll be able to change your form anytime soon, I'm afraid.
I can't teach you.
Is there anything else?"
God DAMMIT old man.
Okay, I've seen someone getting a class change here in an LP, so I think I have to just YOLO it and pick some skills on my own without consultation. Or...eh, it's probably not YOLOing if I'm totally prepared to use save states if this doesn't work, and to just do exactly what the guy in the LP did if that still doesn't work.
"License37"
The one thing on this list that's not a consumble. It's described as either the ability to burst into laughter, or the ability to take off my clothes. Uhhhhhh...sure, I'll bite.
Consulting Shokuan again:
"What form would you like to change into?"
Fuck yes, let's goooooooo.
We can scroll down to see the Submariner, Nurse and Swordswoman classes. Their images are just question marks. In the short term I might want a stronger offense class, but healing that doesn't rely on food seems like something I'd want forever. So let's hear about the nurse first.
"To become a nurse...
You need to learn more skills as a Normie. Good luck!"
.......
Fuck you. I wanted to know what skills.
This is also all he says about the other two classes. Okay, maybe it's quantity over quality, and the only important thing is what class you're starting from? I go back to the Learn menu and just pick a bunch of the cheapest crap without reading it.
Shokuan consultation:
"Hmm?
You can already take this form. I'm sure you can.
You just have to unlock it."
Submariner is still locked; Swordswoman is also newly available. I guess that did the trick. I tried Remodel at some point during this whole struggle and I'm not totally clear on what he has two options for. Shokuan can't actually unlock a new class for me directly, he just opens up the path to me doing it myself.
And so I do.
...The large costumes in this game are realy goofy, huh. It doesn't matter, I won't let this bother me.
I'm free.
#19
Posted 02 August 2021 - 05:02 PM
Edited by Ether, 02 August 2021 - 05:47 PM.
#20
Posted 02 August 2021 - 10:03 PM
I updated the player character's spritesheet to include the nurse and kenshi classes. (The second post has them as well.)
I've...got to admit, a lot of this looked better from afar. Or maybe the normie and nurse are just particularly meh. Or maybe the male classes just have better sprites. I do kind of like the kenshi, at least.
I did make an alternate design for the normie (or at least her front sprite), but it wound up being such a drastic overhaul that it feels weird to even call it an alternate design. I don't know how I want to proceed yet.
Edited by Ether, 02 August 2021 - 10:03 PM.
- Twilight Knight likes this
#21
Posted 06 August 2021 - 12:48 PM
#22
Posted 06 August 2021 - 09:07 PM
#23
Posted 07 August 2021 - 09:34 PM
I didn't know Metamode until Ether told me. I guess character design wasn't cool even then or didn't match with Japanese's taste. If character design was much more cool and matched with our taste, Metamode might be a bit more popular.
Edited by DarkFlameSheep, 07 August 2021 - 09:35 PM.
#24
Posted 08 August 2021 - 06:41 PM
Edited by Ether, 08 August 2021 - 11:26 PM.
#25
Posted 08 August 2021 - 10:44 PM
めんきょ26 License26
たてを そうびできる Can equip......something? I think it might be staves.
Shields.
P めんきょ28
おもいたてを そうびできる Learn to use...a new idea?
Heavy shields.
(The giftbox contains ヘボランス, following the consumables system's proud tradition of I have no idea what anything is.)
Not sure about that one. I would guess a crude lance, but that doesn't sound like it'd be consumable.
Inside the house, there's a man and a boy who talk about game mechanics. The boy warns me that I can't damage some enemies without the right...カオ? Later context suggests it's about how you have to use techniques sometimes. But there's established terms for both techniques and transformations, so eh. Anyway, I assume this is like that tent monster the other guy mentioned.
He's saying that if you attack a monster and its face doesn't show pain, the attack did no damage and you should use a technique instead.
First, take this to the Limestone Caves. Then flip the switch in the farthest room.
That should open the path to the main entrance in the forest.
Once you've passed through the gate, you can reach the Tomb.
Not sure if the translator screwed up or you're factoring in what you know, but that doesn't say anything about the forest. It should open the building in the center of the village.
#26
Posted 08 August 2021 - 11:03 PM
Got it!
ヘボランス does appear to be a lance, now that I actually check where it is in my inventory and see what its icon is. And the Tomb being in the middle of the village definitely makes sense, it would explain that big fancy building blocked off by bamboo.
It does seem like shields and heavy shields are separate categories in this game, going by the icons in the store. Oddly, light shields seem to be associated with magic, and kenshi can't use them by default.
#27
Posted 09 August 2021 - 09:24 AM
#28
Posted 09 August 2021 - 10:25 PM
#29
Posted 10 August 2021 - 12:16 AM
Sign:
When there's an island in the middle of the room, keep the monsters away from it to avoid being overrun.
And here's a bonus tip for Limestone Caves:
A monster in the shape of a flowerpot can only be attacked from afar.
Be careful!
The translator seriously botched that one. It says you need to defeat all the monsters in the rooms with rocks in the middle, in order from the fewest rocks to the most.
And you're right, the monster is pot-shaped.
#30
Posted 10 August 2021 - 12:24 AM
Ohhhhh. It gave some pretty different things with different concatenations, but they were a little janky looking and that one seemed to at least make some sense. Good to know.
Incidentally, Google Translate's attempt was even more fun.
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