Camera scripting.
#1
Posted 17 November 2019 - 07:13 PM
#2
Posted 17 November 2019 - 07:20 PM
#3
Posted 17 November 2019 - 07:58 PM
It depend on your desired outcome. I have this in a traditional DQ style GPG, and to a lesser extend in an experimental, more traditional, quest. Enemies aren't an issue, now that we have real npc scripts, for me, but triggers, interaction objects, and the like, and another matter.
I seem to repeatedly post these in response to this question:
Please, do not ask when these will be complete, or available for common use. Codebae:
https://github.com/Z...RPG/ScrollingZC
#4
Posted 17 November 2019 - 08:13 PM
https://www.purezc.n...showtopic=71635
I made a fully scrolling quest for the Random Theme Quest Contest 3 complete with all the included script systems in the download. I'm not the proudest of it as a quest, having come from the same contest that also gave us the incredible Rite of the Storm. But it's a neat proof of concept.
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#5
Posted 17 November 2019 - 08:22 PM
Looking at it from programmers view though, this could be easily done with adding code in the engine to allow camera fixes.
Edited by TheGreatReturn, 17 November 2019 - 08:24 PM.
#6
Posted 18 November 2019 - 12:05 AM
Err, no. Not even remotely. There is no 'camera', there is 'the current screen'. There is no panning between screens or anything; scrolling is an extremely hard-coded thing. To allow for moving the camera, would require first writing a way of loading things from multiple screens at once; you're talking rewriting 90% of ZC, from scratch, effectively; and years of work.. Not at all 'easily done'.Looking at it from programmers view though, this could be easily done with adding code in the engine to allow camera fixes.
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