Are there known issues with walking enemies that are Autoghosted? I know you're supposed to use the "other" enemy type, but I want the hit effect for this enemy to be magic reduction. In any case, I'm trying to set up Saffith's Wall Bouncer enemy, and the only change I made was to multiply xStep/yStep by Sqrt(2) right before the while(true) loop (to make movement smoother). Regardless of this edit, occasionally the Wall Bouncer's appearance glitches when it moves over tall grass or when it changes direction, which is obviously a problem. It seems like it gets displaced by a tile or two for one frame, but resumes normal movement as if it never happened. This does NOT occur when the movement type is "other," but again, I want it to deplete your magic meter, so I have to make it a walker... (or do I?).
Yes, I'm a Ghost noob. I'm trying to get into it.
Edited by Pineconn, 23 December 2014 - 05:08 PM.