question about triggers
#1
Posted 14 June 2007 - 02:32 AM
i think i've seen it done in Link's Birthday DX, level 1, but i'm not sure if it was set with temporary triggers or some other trick.
thanks for any help!
#2
Posted 14 June 2007 - 03:40 AM
#3
Posted 14 June 2007 - 08:30 AM
Thus, since you've (Stereotypically, and assumably, ... ) placed an unwalkable combo above it, we can use this to "fool" the player.
Place that unwalkable combo that's above the trigger on layer 1 or 2, then place another trigger combo just like the one he'll be stepping on underneath that unwalkable combo on layer 0. Basically, the unwalkable combo is hiding another copy of the trigger above it, so Link CAN'T walk above that trigger without triggering a combo, as he'll be walking on not one combo, but on the space between two identical trigger combos, (Linked Combos.) and will thus trigger them anyway.
...
That was too complex. In other words, just put your unwalkable combo / barrier on a layer 1 or 2 above your Trigger, and place your trigger under that layer above your trigger.
#4
Posted 14 June 2007 - 01:12 PM
suppose if Link walks on the red tiles, he makes the pits (green) appear. is there any way to guarantee this action?
p.s. i hope this topic's on the correct forum.
#5
Posted 14 June 2007 - 01:22 PM
#6
Posted 14 June 2007 - 02:12 PM
This is what we should see in ZQuest when we're done.
This is what our layer 1 (Or 2) looks like.
Questions?
#7
Posted 14 June 2007 - 03:11 PM
#8
Posted 14 June 2007 - 03:16 PM
by the way, would you happen to know what the rule "Linked Combos" does? i thought it had something to do with my problem, but your solution works with or without the rule. according to the user guide, it says "prevents Link from avoiding combos by walking betwen them."
oh, joe, i tried using stairs combos instead of temp triggers, and it works just fine. are you covering the top-most stairs with a fully unwalkable combo?
Edited by Akkabus, 14 June 2007 - 03:22 PM.
#9
Posted 14 June 2007 - 03:40 PM
It's good to turn this quest rule on if you want a "quality" quest. Lots of quest rules should be on to meet today's ever-rising standards. Not that you need to, but people will think it's weird.
#11
Posted 14 June 2007 - 04:33 PM
ok thanks. i'll check it off and cross my fingers from now on lol...
Edited by Akkabus, 14 June 2007 - 04:33 PM.
#12
Posted 14 June 2007 - 04:42 PM
Is the linked combos rule in 2.10?
EDIT:
The linked combos rule is in 2.10, but apparently I did have it on.
Edited by Joe123, 14 June 2007 - 04:43 PM.
#13
Posted 14 June 2007 - 05:09 PM
- The "F12" "Boss Flags" Menu "Boss Room" must be checked.
- The Dmap's Level Number must be greater than 0.
- It must have the Enemies->Secret (Or Enemies->Item, depending on what you want.)
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