Dual Boomerangs
#1
Posted 26 December 2007 - 09:48 AM
If not, I'm guessing to blame the same problem with such scripts.
#2
Posted 26 December 2007 - 11:11 AM
#3
Posted 26 December 2007 - 12:46 PM
#4
Posted 26 December 2007 - 05:42 PM
I guess that scripting makes nearly everything possible, and make this functionable wouldn't be to hard...
Well good luck finding this out!
#5
Posted 26 December 2007 - 06:39 PM
#6
Posted 26 December 2007 - 10:07 PM
#7
Posted 27 December 2007 - 12:48 AM
#8
Posted 28 December 2007 - 12:22 AM
#9
Posted 28 December 2007 - 01:01 AM
#10
Posted 28 December 2007 - 01:48 AM
wait, which version is the item editor in? and can you create your own items? if so how?
The item editor is only in 2.5 alpha builds. I suggest you don't download one though, as a stable release is about 626 bug fixes away. But if you really want to, you can download them at shardstorm.com. As for how it works, check the ZC Documentation wiki. A link to it can be found at the Zelda Classic main site, which is zeldaclassic.com.
Edit: AGN is down, so zeldaclassic.com is down. Here is a direct link to the documentation wiki: http://www.shardstor...Cwiki/Main_Page
Edited by russadwan, 28 December 2007 - 02:03 AM.
#11
Posted 28 December 2007 - 05:31 PM
B once -> Boomerang #1
B twice -> Boomerang #2
B a third time (while both are in the air) -> Boomerangs swap places, then return again to Link
Note that the original boomerang mechanics are still in effect, except when B is hit a third time.
#12
Posted 28 December 2007 - 10:52 PM
#13
Posted 29 December 2007 - 04:06 PM
Wait a minute. Shouldn't item classes make a difference? Wouldn't that save a lot of time without writing a stunning script and all just to do this, if having control over just two sprites be much easier? Maybe asking for some leeway into the embedded scripts for ideas such as my request wouldn't affect much...
#14
Posted 29 December 2007 - 05:43 PM
Wait a minute. Shouldn't item classes make a difference? Wouldn't that save a lot of time without writing a stunning script and all just to do this, if having control over just two sprites be much easier?
Item classes?
How would they help?
ZScript has no control whatsoever over how the boomerang flies.
It is possible in the way Gleeok outlined, but not otherwise I'm afraid.
Maybe asking for some leeway into the embedded scripts for ideas such as my request wouldn't affect much...
You're going to post that at AGN?
Can I time how long it takes till we get 'Post 2.5'? =P
We're close to a stable version and all that, I think you're unlikely to get anywhere
#15
Posted 29 December 2007 - 06:05 PM
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