Lightwulf - The screen is kind of cluttered with enemies, honestly. I like the composition and the idea of following footprints in the snow is a neat idea. My question would be doe Link also leave behind footprints? I can understand there's some restrictions that might go into that, obviously, but it would certainly be a neat addition. Overall, a nice screen, though not spectacular.
Dwarlen - The door at the top of the screen is very distracting to me, probably because I'm so used to seeing the door a tile further down. I think the entire room would look better if the top wall was moved down 1 tile, actually. Other than that, I do like the colors and style of the room, though it feels maybe a bit too symmetrical. Changing up the pool a bit or having some of the floor tiling broken up on one side might help.
Zahalfor - This is a perfectly fine screen for a quest to have in it, but doesn't really do anything for me as a featured screen. The horse sprites are okay, but the area feels very cluttered and claustrophobic. Not really my cup of tea.
justin - The screen looks... okay? Something feels strange about the transition with the snow. Ultimately it's a fairly nondescript screen, one that would fit fine into an overworld but isn't really special as a standalone screen. Honestly the subscreen bar at the top is more interesting to me than the screen.
Rastael - Wow this town has seen better days. The patches of green are kind of interesting to me, especially how the one is surrounding the rabbit. Almost feels like the rabbit made it appear? I dunno, might be looking too much into it. Out of context, the screen raises a lot of questions about why there are some patches of green and everything else looks dead. It might make sense in a story perspective, but right now it just seems... odd. Despite that, it's a nicely composed screen.
Demonlink - A very nice field adjacent to a lake, but ultimately, like many other shots this week, nothing that really stands out or makes it's presence felt.
There are a lot of screens this week that just didn't really feel like good featured screens, though most would work well within an actual quest. The only one with elements that really jumped out to me is Rastael, as it made me ask some questions. As such, my vote goes there.