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I'm going to need randomly specific help...


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#16 coolgamer012345

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Posted 20 August 2015 - 05:06 PM

Excellent, thanks so much. I'm gonna download PTUX right now. I'll get back to you soon.



Fantastic! This is it! Thanks Moosh! The only problem I have here is that the water is... Grey? I F4'd a lot to see what would change it. I don't know what's up with the water tiles, but everything else is perfect!

That's just because the CSet you have selected. Pressing + and - cycles through them. CSet's 2, 3, 4 and 9 change from palette to palette while 1, 5, 6, 7, 8, 10 and 11 stay the same throughout all the palettes (which are mainly meant for things like item and enemy sprites).



#17 ZeldaVeteran

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Posted 21 August 2015 - 12:09 AM

n_f28.png

 

I cannot for the life of me figure out how he got the grass to do that over the dirt tiles. I've looked through the entire menu and I haven't found a single conjoint tile like that. Any ideas on how he achieved that?

 

Man, every time I think I've got it, I feel like I'm in over my head.

I'm reading some comments and it looks like the version of ZC I'm using doesn't work well with PTUX; it's meant for an older version of ZC. Is there any way I can download an older version?


Edited by ZeldaVeteran, 21 August 2015 - 12:34 AM.


#18 Moosh

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Posted 21 August 2015 - 04:06 AM

As far as editor functionality goes, all versions are fully backwards compatible. In fact, I'd say the 2.5 editor is way easier to use than the 2.10 one. If you for some reason want to revert to the simpler, less powerful design, you can go to Ect->Options and check Use Small Mode. You could also download older versions of ZC here although they may not work on newer versions of Windows.

 

For those tiles where the grass overlaps, it appears to be a case where the tiles exist but for whatever reason there aren't combos for them. In the combo list (Quest->Graphics->Combos or K) you can select blank combos, marked with a red box, and make new ones. Since this project is purely visual, the only thing that matters is the tile. Ground overlap tiles start on page 46. For faster combo creation, you can select a row of tiles in the tile page (Quest->Graphics->Tiles or T) and press M to convert them all into combos. This trick does not work well with block selection so if you select from multiple rows they'll come out rather disorganized. You'll also want to make sure you select a combo position where they won't overwrite existing combos.


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#19 Deedee

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Posted 21 August 2015 - 11:29 AM

If I may recommend it, you should try the "Dance of Remembrance: Hybrid" tileset. It's an extremely detailed tileset and it's very well organised. Plus, it looks better than PTUX.



#20 ZeldaVeteran

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Posted 21 August 2015 - 12:01 PM

Hmm... I can't seem to figure it out. And it's not the tileset Dimentio, it's me. Turns out my buddy was really big into this, and even made a couple of games from the program. I can't even figure out how to do diagonal tiles XD

 

This is my rendition of an old square. It's so lackluster it hurts.

 

Ameliashouse.jpg

 

 

n_f29.gif



#21 Moosh

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Posted 21 August 2015 - 08:31 PM

sUsmH0f.png

 

My attempt at that screen didn't go much better. The trouble with field areas is you have to add objects to make it feel detailed, but the more you add the less it looks like a field. :(

 

My method for diagonal paths is I draw the path with center dirt tiles and then draw the edges around it.



#22 ZeldaVeteran

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Posted 21 August 2015 - 09:20 PM

No! That's awesome! If I could do diagonal tiles I might be set. How did you do that? You didn't need a diagonal tile? How did you make the tree overlap the dirt? Is there a layering system I'm missing?



#23 Moosh

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Posted 21 August 2015 - 09:26 PM

Oh yeah, using a modern tileset without knowing about layers would be a real pain. The way it works is each layer is another screen in the quest. You set them under Screen->Layers. There you can set the maps and screens for the layers as well as transparency (somewhat buggy because of allegro and palettes). If you hit the Auto buttons, you can set a whole map to be automatically layered over the current one. This saves a lot of time.



#24 ZeldaVeteran

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Posted 21 August 2015 - 09:50 PM

So... If I wanted to put say, that tree in front of everything, I would create it on a different screen and then layer it over my previous screen by selecting the screen number?



And there's no such thing as a diagonal grass tile? Like, I don't see those anywhere. I'm sorry I'm so new at this =/



And what exactly does transparency do?



And if you want to skype me (chat, not call, I don't have a webcam), I'm Zelda Veteran over there. Just if that'd be easier.



#25 Moosh

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Posted 21 August 2015 - 10:45 PM

Yes, you can edit layer screens directly, but you can also edit layers on the screen they're layered over. You see the buttons underneath the screen area numbered 0-6? Those are for selecting what layer you're editing. 0 is the current screen, the ones with x:xx on them show what screen from what map is currently layered over it, and the grayed out ones are layers that aren't enabled yet.

 

In PTUX, diagonal grass is made with alternation of inward and outward grass tiles going at a diagonal. You'll see the combos I used on the second combo list in the screenshot, I had to make them from tiles that already exist on page 46. I imagine there's similar tiles in other sets.

 

Transparency is supposed to make layers partially transparent for stuff like shadows of things overhead and the sort. You can see in my screenshot I tried adding overhead cloud shadows at one point before deciding against it, hence the combos below the grass-dirt transition ones. The problem ZC has is it can only use colors in the quest's palette so it tries to approximate and sometimes the closest color it can find is really ugly.

 

I'd add you on Skype, but it's being rather uncooperative and won't let me add contacts. If you want to try adding me, my Skype is ohlooknonumbers.



#26 Lüt

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Posted 22 August 2015 - 12:51 PM

On the topic of layers, I found this video guide rather useful:

 

https://youtu.be/6caluNFmblc

 

It's for an older version of ZQ, but the concept remains the same even if the interface looks a bit different.




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