Jump to content

Photo

Noob question


  • Please log in to reply
26 replies to this topic

#16 HylianGlaceon

HylianGlaceon

    Magus

  • Members
  • Location:Whatever dimension is between Sinnoh and Hyrule...

Posted 28 May 2013 - 06:39 PM

Are you trying to do a Block Puzzle, or are you using item secrets such as Boomerang triggers, etc.?



#17 Jamian

Jamian

    ZC enthusiast

  • Members

Posted 28 May 2013 - 06:56 PM

Use flag 95, otherwise all triggers are revealed at once.



#18 Lightwulf

Lightwulf

    Master

  • Members
  • Real Name:I'm not telling you my secret identity!!!
  • Location:Ainrofilac, Ceh Sha Ah (I'm libingual)

Posted 28 May 2013 - 08:17 PM

Hey, just advice on the dark rooms thing, I believe color #3 (the fourth color) in every dungeon palette becomes visible in CSet 2 (which is what I think HylianGlaceon was trying to say). Using CSet 3 or 4 makes it so it's not visible when everything goes dark.

 

... At least, that's how it works when you hit the "Dark" button when in the Palette Editor. ZQuest is pre-programmed to make it do that.

 

Now, the way to avoid using a different CSet is this: go into your level's palette in the Palette Editor and make the last 3 rows (at the bottom of the list) all black. If just one color is seen, that color will show when everything is dark.


  • Avaro likes this

#19 Air Luigi

Air Luigi

    Tio guachi

  • Members
  • Location:Spain

Posted 29 May 2013 - 10:01 PM

Is it possible creating a teleport wizzrobe with homing fireballs? I tried it, but no luck.

I managed to complete my first dungeon ever X)


Edited by Air Luigi, 29 May 2013 - 10:02 PM.


#20 Russ

Russ

    Caelan, the Encouraging

  • Administrators
  • Location:Washington

Posted 29 May 2013 - 10:27 PM

With the default enemy editor, I don't think so. It could be possible to script however... I think. Yeah, actually, it could be done with scripting. It'd require you give the wizzrobe a weapon nothing else on the screen uses (like a rock), then a script would constantly check for rocks, and if it found one, it'd replace it with a fireball and give it the appropriate angle to move at. I can try scripting it for you, if you want.



#21 Air Luigi

Air Luigi

    Tio guachi

  • Members
  • Location:Spain

Posted 29 May 2013 - 10:46 PM

With the default enemy editor, I don't think so. It could be possible to script however... I think. Yeah, actually, it could be done with scripting. It'd require you give the wizzrobe a weapon nothing else on the screen uses (like a rock), then a script would constantly check for rocks, and if it found one, it'd replace it with a fireball and give it the appropriate angle to move at. I can try scripting it for you, if you want.

 

 

Thanks, but it isn't necessary. Simply I was toying with the enemy editor, I modified the wizzrobe and I get dissappointed when I saw that the wizzrobe only throws fireballs in a straight line xD



#22 Air Luigi

Air Luigi

    Tio guachi

  • Members
  • Location:Spain

Posted 30 May 2013 - 05:16 PM

How can I disable totally the sword beams? 



#23 grayswandir

grayswandir

    semi-genius

  • Members

Posted 30 May 2013 - 05:27 PM

Just set them to need more hearts than you'll ever have.



#24 strike

strike

    life is fragile, temporary, and precious

  • Members
  • Real Name:Olórin

Posted 30 May 2013 - 05:51 PM

You could make a Wizzrobe shoot homing fireballs without scripting if you want to.

-Strike

#25 Air Luigi

Air Luigi

    Tio guachi

  • Members
  • Location:Spain

Posted 30 May 2013 - 09:05 PM

You could make a Wizzrobe shoot homing fireballs without scripting if you want to.

-Strike

 

How?  :eyebrow:



#26 LTTP

LTTP

    LTTP

  • Members
  • Real Name:LTTP
  • Location:A Place Far Far Away

Posted 30 May 2013 - 09:07 PM

How?  :eyebrow:



#27 strike

strike

    life is fragile, temporary, and precious

  • Members
  • Real Name:Olórin

Posted 02 June 2013 - 11:19 AM

Make an enemy that looks like a fireball with the highest homing factor and zero random rate then make a Wizzrobe summon it to make it look like it's shooting.

-Strike


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users