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Relational, Dungeon carving and Alias


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#16 MoscowModder

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Posted 10 December 2009 - 09:49 AM

Maybe it has variants for islands and puddles. Anyway, just replace them with the equivalent borders of your combo sets.

#17 Banjo7J

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Posted 10 December 2009 - 10:56 AM

Hmm. BTW, I'm not actually using 2.5 for anything, I'm just wondering how they work.

#18 MoscowModder

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Posted 10 December 2009 - 11:11 AM

Use 2.5. You won't regret it.

#19 Banjo7J

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Posted 10 December 2009 - 11:59 AM

But then I'd have to wait a long while to be able to upload my quest after I've completed it. Although, it would help. I'm very tempted now. I'll continue making it in 2.10 but if I'm still making it when 2.5 comes out, I'll upgrade. And if I finish and 2.5 has been announced to come out soon, I'll wait.

#20 Praethus

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Posted 10 December 2009 - 05:56 PM

I'm pretty sure relational and dungeon carving are in 2.10.

#21 Banjo7J

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Posted 11 December 2009 - 10:30 AM

No, they're not. If they were, there'd be examples in the Classic set.

#22 Praethus

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Posted 11 December 2009 - 11:27 AM

Hitting "o" used to change between them. I guess they removed that. icon_shrug.gif

#23 Banjo7J

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Posted 11 December 2009 - 12:58 PM

Hitting o changes between them in 2.5. Are you sure you're not getting comfused because you used 2.5 for a while then went to 2.10?

#24 cosmofield

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Posted 20 December 2009 - 12:24 PM

The demo link for carving doesn't work, I only got a zip with 40-50 KB size icon_frown.gif

However, is there any tutorial how to arrange the combos? This function seems like the best invention since sliced toast, unless it comes with some drawbacks.

Edit: Figured it out quite easy...

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Arrange your Dungeon combos exactly like this, then press 'o' until the editor sign says 'Dungeon' Select the topmost combo (the roof combo) and Wololoo! You are now playing with magic! icon_biggrin.gif

Edited by cosmofield, 22 December 2009 - 09:33 PM.


#25 AgentLym

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Posted 22 December 2009 - 11:05 PM

That works... somewhat, but there's a few occasions I get red/black tiles. Does anyone have the full 'blueprints' of the Dungeon Carving set-up? icon_razz.gif

#26 Theryan

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Posted 22 December 2009 - 11:45 PM

In this thread.

Cosmofield's image looks like it would get the job done, but with a few error every now and again. Its probably worth saving the time it takes to set everything else up, though.

#27 AgentLym

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Posted 23 December 2009 - 06:46 PM

Thanks, that helps a lot! I uploaded the set-up for Classic Dungeon walls (which will probably come out on Christmas, knowing the Devs lol)

#28 Alestance

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Posted 23 December 2009 - 09:29 PM

QUOTE(Praethus @ Dec 11 2009, 11:27 AM) View Post

Hitting "o" used to change between them. I guess they removed that. icon_shrug.gif


No, Those features were not added until post 2.10. I forget when, exactly, but it definitely was BEFORE Shardstorm was erected.

#29 Theryan

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Posted 23 December 2009 - 11:52 PM

If you're using large mode, you can just click the button in the top right until it says relational or dungeon (or alias, if you want that.).

#30 AgentLym

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Posted 24 December 2009 - 11:20 AM

QUOTE
If you're using large mode, you can just click the button in the top right until it says relational or dungeon (or alias, if you want that.).

Oh, so you can!

And, I guess I figured the devs wrong, as they uploaded my update today! icon_biggrin.gif


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