Changing sprites and tiles
#1
Posted 23 September 2009 - 02:11 AM
#2
Posted 23 September 2009 - 03:08 AM
That's not too hard. Go to Quest->Graphics->Tiles. Click the tile you want to change and either press E for edit or G to grab it from an image. Press + and - to change color sets.
#3
Posted 23 September 2009 - 03:14 AM
#4
Posted 23 September 2009 - 03:28 AM
#5
Posted 23 September 2009 - 11:04 AM
#6
Posted 23 September 2009 - 11:18 AM
#7
Posted 23 September 2009 - 01:54 PM
-First, how can I make messages strings without a guy.
-Second, does it require scripting ?
-Third, if it does, where can I learn the basics ?
I have a new problem with the tiles I've dowloaded. The tiles are called "PureSet 2.10". The trees in the pack are surrounded by black, but when I edit it, the black is actually the invisible color. But in game, it still black.
#8
Posted 23 September 2009 - 02:22 PM
First: To change Link's tiles but not his animation, use the grab function to grab the corresponding Pure Link tiles onto the existing BS Link tiles.
For message strings without guys...
There are a number of options. The easiest way is to set the guy to empty. Invisible guy, string on room entry. Easy. There are other ways, of course, but those often require scripting. You probably don't have to script; just use pre-made ones. But I suggest starting with the Empty guy.
#9
Posted 23 September 2009 - 02:55 PM
#10
Posted 23 September 2009 - 03:03 PM
To get the Pure Link tiles into ZQuest, first select the first Link tile you have. Next, make sure that you are on CSet 6 (the only one Link looks correct on). Next, press the grab button or the G key to open the grab window. In the grab window, pick a file, which is an image containing the tiles. Select the tile to replace the Link tile with, press the recolor button (if necessary), and press Enter or click grab to import it. Rinse and repeat.
#11
Posted 23 September 2009 - 03:14 PM
EDIT : I don't see any recolor option. What is it ?
Edited by knightmortua, 23 September 2009 - 03:26 PM.
#12
Posted 24 September 2009 - 09:31 AM
#13
Posted 24 September 2009 - 09:34 AM
#14
Posted 24 September 2009 - 12:10 PM
EDIT : Isn't the Fire Guy using the same tile as Din's Fire ? And how can I make a one time guy, like in Lost Isle, when Link is talking to himself, it doesn't repeat when you come back.
Edited by knightmortua, 24 September 2009 - 12:17 PM.
#15
Posted 24 September 2009 - 12:15 PM
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