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I got a question about 32X32 link


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#1 EnnonFenom

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Posted 06 February 2008 - 01:07 AM

Well I got all the tiles I need to make a 32X32 link, but no matter what the link tile mod does not display link right. It looks like this:
IPB Image NOT GOOD. icon_sorry.gif So can some tell me whats going on here?

#2 Evile

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Posted 06 February 2008 - 02:10 AM

Looks like your tiles aren't lined up properly.

#3 EnnonFenom

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Posted 06 February 2008 - 02:51 AM

Thats the thing they are right, for some reason when you do 32X32 it of sets the tiles. This sucks cause I really like this like I made/edit and it is four 16X16 tiles so I don't understand why it offsets like that.

>>>>>This is how they are lined up<<<<<<

Edited by ennonfenom, 06 February 2008 - 02:55 AM.


#4 Nimono

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Posted 06 February 2008 - 10:06 AM

Do all of your tiles fit perfectly in a 24x32 area? (That's 1 full tile plus 1 half-tile horizontally.) If not, don't bother- The tiles MUST be 24x32 AT MOST. Trust me, I know how to set up Big Link, but I can easily tell you that it is HARD to do. :/ Oh, and no, they can't be 32x32. That's most likely why it's displaying wrong. Because, to quote a famous phrase...

YOU'RE DOING IT WRONG

icon_razz.gif

Good luck getting the tiles set up right, though!

#5 EnnonFenom

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Posted 06 February 2008 - 05:50 PM

Thanks Matthew, It cropped the images to 24X32 So now they work, all though I had hell a tedious task of overlapping moving around the pixels. But there is one little slight problem now there is a little brown line to the left side of him. Do you think it should be 23X32?

#6 Nimono

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Posted 07 February 2008 - 12:45 AM

Hmm.. Show me a pic of how the tiles look now. I can better decide what you should do if I know how your tiles are now. :/

#7 EnnonFenom

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Posted 07 February 2008 - 12:59 AM

IPB Image
But what i dont under stand is why it cant be 32X32? Is it possible to reright the Link tile mod script?

#8 Nimono

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Posted 07 February 2008 - 02:09 AM

QUOTE(ennonfenom @ Feb 7 2008, 12:59 AM) View Post

IPB Image
But what i dont under stand is why it cant be 32X32? Is it possible to reright the Link tile mod script?

Oh, I can see your problem right away. 3 things...

1: I actually wanted your tile page, not your Link sprites dialog.
2: Upload the tile page with those tiles, please.
3: They don't look that good anymore...

I need to see just how you're setting 'em up.

#9 EnnonFenom

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Posted 07 February 2008 - 02:43 AM

I have yet to set up/ edit them all yet, But here is the tile sheet
*user edited img*
There are only four of those sprites I have made to fit. But the fact is the image quality is gone. Thats why I would love to be able to do 32X32. (I need to learn scripting)

Edited by ennonfenom, 17 February 2008 - 10:29 PM.


#10 Joe123

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Posted 07 February 2008 - 02:58 AM

Is that supposed to be Link?
Why does he have such a big head?

I thought the idea of larger sprites was that you didn't have to get people un-proportionaly large heads.

#11 EnnonFenom

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Posted 07 February 2008 - 12:23 PM

QUOTE(Joe123 @ Feb 6 2008, 11:58 PM) View Post

Is that supposed to be Link?
Why does he have such a big head?

I thought the idea of larger sprites was that you didn't have to get people un-proportionaly large heads.

icon_razz.gif I dont know, to be different from all of the other links icon_shrug.gif


#12 Joe123

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Posted 07 February 2008 - 12:35 PM

That's the point I was making though, all of the other Links do have disproportionatly large heads, and with a larger sprite like that you can allow him not to...

#13 EnnonFenom

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Posted 08 February 2008 - 04:18 PM

Well this is my newer sprite but I am still having some trouble with it check it out:
>>>>>>>>>>URL<<<<<<<<

#14 Joe123

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Posted 08 February 2008 - 04:26 PM

Wowo, changing from Link to a Chobin Hood is quite the difference icon_eek.gif

EDIT: On a side note, you might want to check the 'Subscreen Appears Above Sprites' Quest Rule.

Edited by Joe123, 08 February 2008 - 04:27 PM.


#15 EnnonFenom

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Posted 08 February 2008 - 05:10 PM

So are you say that as a good thing or bad? Yeah I know about that rule, and I got to fix a couple other things.


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