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#16 Majora

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Posted 05 September 2007 - 04:18 PM

You know the sound an item makes when you pick it up? or when a fairy appears. That's what it is.

#17 Dawnlight

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Posted 05 September 2007 - 04:21 PM

Thanks. As of right now about half of the SFX are ripped from Zelda games.

#18 Dawnlight

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Posted 21 September 2007 - 07:31 PM

Which one is Obtaining a Rupee and push block?

#19 Blue Link 2007

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Posted 22 September 2007 - 03:07 PM

The "Get rupee" sound is #5, but it is also the same sound when you select a weapon in the subscreen. The "Push Block" is 50.

#20 Joe123

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Posted 22 September 2007 - 06:26 PM

Try this
This is the SFX document I made. It has some SFX on the end that probably aren't applicable to your quest, but it could be helpful.

#21 Dawnlight

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Posted 22 September 2007 - 09:19 PM

What about obtaining Triforce.

#22 Twilight Knight

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Posted 01 October 2007 - 03:02 PM

Yeah I want to know that to.
By the way, if you want the rupee sound be different, you can change the SFX at the item editor. I did it as well for the hearts.

#23 Old Inactive Member

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Posted 03 October 2007 - 04:57 PM

QUOTE(TriMaster001 @ Sep 23 2007, 03:19 AM) View Post
What about obtaining Triforce.


The teriforce is a MIDI

so how to do it

put the MIDI you want to use in your MIDI bank

Then go into the item editor

then change misc 1 but in the newer betas it will be lababed

I'll just cheak on AGN


Improtent : have equipmet item must be on for a level tirforce but uncheacked for a big peaice (ganon drops this)

Edited by billy ronald, 03 October 2007 - 04:58 PM.


#24 Rastael

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Posted 25 May 2009 - 07:28 AM

Two days ago, I downloaded a build 1001/1002 (I'm not sure). Before that ZC Version, I had one of the 600- or 700-builds. But now the SFX, I load to the Editor don't work. Before I changed my old Quest, it worked perfektly, but after changing, I only heared the orginal-NES-SFX in the game. In the editor are still my custom-SFX, but not in the game.
What can I do? Is this a bug of the new build or must I do anything? I really need the SFX-data for my Quest.
Thx for your help.

(sorry for my bad english, but I live in Austria...)

#25 randy

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Posted 30 May 2009 - 08:44 PM

That list Joe created is very useful. Keep in mind that you can edit which sound your items, enemies, weapons, ect use by manually changing the sfx in the appropriate editor. For instance I have the master sword make a different sound when picked up compared to the other swords.

#26 Joe123

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Posted 31 May 2009 - 06:56 AM

I think your issue is likely to be related to when _L_ added name tags onto the SFX list.
So in short, you'll probably have to add them all again. Sorry.

And thanks randy =)
Little to my knowledge at the time though, you can just have a peek in std.zh to find all of the SFX constants. Although they're named in the editor in recent builds.


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