Jump to content

Photo

SFX Help


  • Please log in to reply
25 replies to this topic

#1 Dawnlight

Dawnlight

    My name is NOT Jason!

  • Members
  • Real Name:Justin
  • Location:Chicago, IL

Posted 01 September 2007 - 07:56 AM

All I need to know is which number in the SFX menu goes with what kind of element of a Sound effect.

EX.
7 = Item Appears.

Thanks in advance.

#2 Rastael

Rastael

    744

  • Members
  • Real Name:Raphael
  • Location:Austria

Posted 01 September 2007 - 08:14 AM

20 = hold up Item


I dont know more...

#3 Freedom

Freedom

    Warrior

  • Members

Posted 01 September 2007 - 08:56 AM



#define WAV_ARROW 1 /* SAMP */
#define WAV_BEAM 2 /* SAMP */
#define WAV_BOMB 3 /* SAMP */
#define WAV_BRANG 4 /* SAMP */
#define WAV_CHIME 5 /* SAMP */
#define WAV_CHINK 6 /* SAMP */
#define WAV_CLEARED 7 /* SAMP */
#define WAV_DODONGO 8 /* SAMP */
#define WAV_DOOR 9 /* SAMP */
#define WAV_EDEAD 10 /* SAMP */
#define WAV_EHIT 11 /* SAMP */
#define WAV_ER 12 /* SAMP */
#define WAV_FIRE 13 /* SAMP */
#define WAV_GANON 14 /* SAMP */
#define WAV_GASP 15 /* SAMP */
#define WAV_HAMMER 16 /* SAMP */
#define WAV_HOOKSHOT 17 /* SAMP */
#define WAV_MSG 18 /* SAMP */
#define WAV_OUCH 19 /* SAMP */
#define WAV_PICKUP 20 /* SAMP */
#define WAV_PLACE 21 /* SAMP */
#define WAV_PLINK 22 /* SAMP */
#define WAV_REFILL 23 /* SAMP */
#define WAV_ROAR 24 /* SAMP */
#define WAV_SCALE 25 /* SAMP */
#define WAV_SEA 26 /* SAMP */
#define WAV_SECRET 27 /* SAMP */
#define WAV_SPIRAL 28 /* SAMP */
#define WAV_STAIRS 29 /* SAMP */
#define WAV_SWORD 30 /* SAMP */
#define WAV_VADER 31 /* SAMP */
#define WAV_WAND 32 /* SAMP */
#define WAV_WHISTLE 33 /* SAMP */
#define WAV_ZELDA 34 /* SAMP */
#define WAV_ZN1CHARGE 35 /* SAMP */
#define WAV_ZN1CHARGE2 36 /* SAMP */
#define WAV_ZN1DINSFIRE 37 /* SAMP */
#define WAV_ZN1FALL 38 /* SAMP */
#define WAV_ZN1FARORESWIND 39 /* SAMP */
#define WAV_ZN1FIREBALL 40 /* SAMP */
#define WAV_ZN1GRASSCUT 41 /* SAMP */
#define WAV_ZN1HAMMERPOST 42 /* SAMP */
#define WAV_ZN1HOVER 43 /* SAMP */
#define WAV_ZN1ICE 44 /* SAMP */
#define WAV_ZN1JUMP 45 /* SAMP */
#define WAV_ZN1LENSOFF 46 /* SAMP */
#define WAV_ZN1LENSON 47 /* SAMP */
#define WAV_ZN1NAYRUSLOVE1 48 /* SAMP */
#define WAV_ZN1NAYRUSLOVE2 49 /* SAMP */
#define WAV_ZN1PUSHBLOCK 50 /* SAMP */
#define WAV_ZN1ROCK 51 /* SAMP */
#define WAV_ZN1ROCKETDOWN 52 /* SAMP */
#define WAV_ZN1ROCKETUP 53 /* SAMP */
#define WAV_ZN1SPINATTACK 54 /* SAMP */
#define WAV_ZN1SPLASH 55 /* SAMP */
#define WAV_ZN1SUMMON 56 /* SAMP */
#define WAV_ZN1TAP 57 /* SAMP */
#define WAV_ZN1TAP2 58 /* SAMP */
#define WAV_ZN1WHIRLWIND 59 /* SAMP */

#4 Dawnlight

Dawnlight

    My name is NOT Jason!

  • Members
  • Real Name:Justin
  • Location:Chicago, IL

Posted 01 September 2007 - 08:59 AM

This helps a lot Freedom Thank You.

EDIT: But can I get a simpler version of this?

Edited by TriMaster001, 01 September 2007 - 09:00 AM.


#5 Freedom

Freedom

    Warrior

  • Members

Posted 01 September 2007 - 09:37 AM

Simpler version?

#6 Dawnlight

Dawnlight

    My name is NOT Jason!

  • Members
  • Real Name:Justin
  • Location:Chicago, IL

Posted 01 September 2007 - 09:43 AM

There'a a few that I don't understand

#7 Mitchfork

Mitchfork

    no fun. not ever.

  • Members
  • Real Name:Mitch
  • Location:Alabama

Posted 01 September 2007 - 10:13 AM

You can listen to the files in 2.5, so you can probably guess what they are from that.



#8 Dawnlight

Dawnlight

    My name is NOT Jason!

  • Members
  • Real Name:Justin
  • Location:Chicago, IL

Posted 01 September 2007 - 10:33 AM

True, but some tones don't have a beat.

#9 Rastael

Rastael

    744

  • Members
  • Real Name:Raphael
  • Location:Austria

Posted 02 September 2007 - 02:19 AM

hey, cool

Edited by Lord Settra!, 02 September 2007 - 05:03 AM.


#10 Majora

Majora

    Unironic Marxist-Leninist

  • Members

Posted 02 September 2007 - 08:58 AM

List all the ones you don;t understand. I'll list what they are.

#11 Dawnlight

Dawnlight

    My name is NOT Jason!

  • Members
  • Real Name:Justin
  • Location:Chicago, IL

Posted 02 September 2007 - 09:12 AM

#44, 52, and 53

#12 Freedom

Freedom

    Warrior

  • Members

Posted 02 September 2007 - 09:36 AM

44 ice isn't really implemented yet, but I imagine it's the sound that forming the ice would make, like a magic beam sound.

52,53 are the sounds that are made when Nayru's Love crystals go up and return back to link.

#13 Titanium Justice

Titanium Justice

    Justice is served!

  • Members
  • Real Name:Jared
  • Location:Ontario

Posted 02 September 2007 - 09:41 AM

just copy the original SFX.dat and put it in a different folder then overide that sfx with the sounds you want using the grabber program...and by the way the grabber program is on freedoms website if you cant find it go to freedoms profile and click the link

#14 Mitchfork

Mitchfork

    no fun. not ever.

  • Members
  • Real Name:Mitch
  • Location:Alabama

Posted 02 September 2007 - 04:39 PM

QUOTE(HeavyTitanium @ Sep 2 2007, 09:41 AM) View Post
just copy the original SFX.dat and put it in a different folder then overide that sfx with the sounds you want using the grabber program...and by the way the grabber program is on freedoms website if you cant find it go to freedoms profile and click the link
Erm... if you would've actually read the posts, you would have realized that TriMaster is using the 2.11 builds and that sfx.dat is obsolete.

#15 Dawnlight

Dawnlight

    My name is NOT Jason!

  • Members
  • Real Name:Justin
  • Location:Chicago, IL

Posted 05 September 2007 - 03:58 PM

What's 25?


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users