Spoiler
Content list
Possibility legendary !
Items (6)
Sword 5 levels Shoots 50% damage (sword level 5 100% damage)Boomerang 3 levelsBow 5 levels ScriptedBomb Hurt LinkRoc feather 2 levels Jump 1 tile per level
Magics (6)
Heal 5 levels ScriptedFire 5 levels Scripted, 1 flame per level, hurt LinkMagnetic glove ScriptedSpell WhistlesThunder 5 levels Scripted, Damage to all enemyMirroir Scripted, Overworld-Darkworld
Inventory (6)
Wallet 5 levels 10,20,50,70,100Quiver 5 levels 100,200,500,700,1000 (no quiver : 50)Shell bag 5 levels 10,20,50,70,100Bomb bag 5 levels 10,20,50,70,200Shield 4 levelsFlippers
Innate (6)
Magic cost 9 levelsResistance 9 levels RingSpin attackHurricane spinQuake hammer?
Trades (9)
Trades items important (3)
15 items for 3 chains
Trades items (6)
30 items for 6 chains
Experience system
Soul power (level) 100 levelsDust of soul (xp) 100000 capLink dead : xp -> 0Each level up : xp -> 0Gains items : 10 hearts, 10 magic, 9 levels resistance, 9 levels magic cost
Containers
Pieces
Heart piece 4Magic piece 4
Life
40 containers
Magic
20 containers (no double)
Overworlds
4 maps (2x2)Old Hyrule (z1) - HyruleWood/mountain - Cemetery/desert4 times per maps, day, sunset, night, dawnClock time 24 h,8h00-18h00 day18h00-20h00 sunset20h00-06h00 night no enemy blue and red, it's purple and black6h00-08h00 dawn no enemy blue and red, it's purple and black
Darkworlds
Identical overworlds, no timeMagic mirroir Darkworld or Overworld (2 ways)2 darkworlds, lava and ice for all mapsLava version, strong monsters, all entrance hereLave or ice, transition with secret warp (2 ways)Ice version, low movement, all secret here (except warp ice->fire, fire->ice
Overworlds and temples Zelda II
End gameEncounter Zelda IINo dead hole or lava7 TemplesExtreme difficulty
Edited by Gégé, 21 March 2016 - 04:29 PM.