Thanks guys!
I tried it, and I got the bow sprite to show up, but I can't get it to shoot arrows, or deplete the arrow counter.
Edit- it doesn't seem to be playing the arrow shooting sfx, even though I set that as well.
Oh yeah, one thing I forgot, you have to set there to be item override in the wand and "bow" subscreen elements, otherwise the two Wand class items will show the lowest (if levels are tied) or highest-leveled one in the list in both slots on the active subscreen. Maybe try giving them different levels in addition to the item override in the elements if that doesn't work.
Make sure:
Data
Class: Wands
Action
Cost: 1
Arrows
Do NOT check Only Validate Cost (this new feature means that you will need to have the counter you set be at or over the cost you set, but the using of the weapon does not subtract the cost from the counter)
Weapon
Weapon Type: Arrow
Default Defense (Resolution) - whatever you want
Also make sure to set Weapon Range and Weapon Duration to above 0 if this still doesn't work. I suspect "0" functions as infinite/until edge of screen is hit, but just in case that doesn't work.
Also, to make the Silver Arrows from LTTP, copy-paste your Wand-Bow item onto a blank item, and make it a highest-leveled item in the Wands class, with the damage and default defense resolution that you want. Make sure to Item Override your Wand's subscreen element so that the "Bow" gets replaced, but the Wand doesn't. Unfortunately, Wands don't have Sparkle sprites for their projectiles so you will have to request or script that.
Edited by P-Tux7, 20 February 2021 - 12:23 AM.