Thanks for your comments, pixcalibur! And yes, you are right about the music:
...
- Music - It's from a Super NES game called "Final Fantasy Mystic Quest". It's supposed to be an easier RPG than the other Final Fantasy games, for those first getting into gaming to have an easier time. Anyway, the music is from the final level, "Doom Castle".
Now, to the episode:
"Use the Eye of Truth"
- The room you went to wasn't the "next room" he was talking about. He was talking about the "next room" to the right, the one that you had just come from!
- In the room just north of the room with the stairs you came down, use the Lens to find the hint that the Moblin was talking about. FYI, when you find the secret block and use the item, a passage to the north will open up.
Deathknight
- Dude, it's useless to run!!! He can hit you from behind, dealing more damage quickly.
- To beat him, what I do is approach the battle methodically.
- Use the hammer to remove his defenses. (I think you did that, but then you started to run.)
- Position yourself on the screen so that you can move at 90 degrees from his direction. In other words, if he's coming horizontally (which is preferred because there's more room on the screen that direction), make sure you're standing where you can move north or south if you need to do some quick dodging.
- Attack!!! What I've done is time my sword swings so that I block his beam with my shield and then slash him to knock him back. I can normally repeat this tactic until he's dead, though sometimes the timing between his beam and my sword gets so close that he hits me while I'm slashing. In that case, as long as you've followed #2, you can move and quickly regroup if the timing is that close.
- If you need a breather, use the hookshot to stun him. Or, you can do what pixcalibur advised and use the fire boomerang to stun him (plus deal damage at the same time). Now, if you so choose, you can beat him cheaply by stunning him, stabbing twice, stunning, stabbing twice, etc., until he's dead. That way, you won't get hit at all as long as you keep him stunned. (I'm not sure which is stronger, because I haven't researched the fire boomerang's attack power, but I believe the magic sword deals more damage than the fire boomerang. If you use the fire boomerang, it might take longer if you only use it and not your sword.)
Music:
- New jam? Great to hear it! (See my/pixcalibur's comments above regarding it.) I'm glad you like it! I like it a lot, too. A lot of FF:MQ's music tracks are pretty catchy.
Flooded Maze:
- Sorry if it's a little hard to tell where everything is. I made the water transparent so you can see that, when the water wasn't there, there actually was a maze-like walking path. The reason is that, once I make a 2.50 version, I'll be able to use screen state carryovers so that you can shut off/drain the water to change the path you have to take. It's too hard/time consuming to do that in version 2.10.
- You just can't swim through the traps and spiky barriers. Buuuut, the raft can go over certain spiky barriers, as you saw.
- I think you initially forgot that you can control the direction of your raft! You got it, though. Good job figuring that out! (BTW, I didn't mean to deceive you with the overhang; it has to be there.)
- I also think you might've forgotten how, in the Lighthouse, you could light torches with your fire boomerang!
I gotta' go. I'll post more later. (I'm at 12:46.)