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[2.55][Script] Accurate NES Enemy Drops


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#1 Timelord

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Posted 18 February 2019 - 11:44 AM

This is a work-in-progress script to replicate the completely quirky NES enemy drop mechanics, including all of the nonsensical technical rubbish involved with the old 10th ENEMY HAS THE BOMB message in 1st/2nd.

If this eventually works, we will incorporate it into the Classic Module 1st.qst, and 2nd.qst files.

I welcome any additional insight into the NES accuracy, although I will note that this can never be 100% accurate, because that would mean rewriting engine Dodongos. That, or I'll need to use npc scripts for them.

This will also require giving room guys their own npc scripts, if I want to present that little technical nugget.


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#2 P-Tux7

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Posted 18 February 2019 - 12:09 PM

I thought Dodongos were getting a NPC Script rewrite?



#3 SkyLizardGirl

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Posted 19 February 2019 - 03:40 PM

This for Enemies Dropping down after Spawning?  Also,

 

So does this allow  - Treasure Chests to drop down from Ceiling,  or etc?

 

One thing i want to make Treasure chests Appear just like Stairways do, but it won't allow it in the editor

eithers. :/


Edited by SkyLizardGirl, 19 February 2019 - 03:41 PM.



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