QUOTE(jimmyb @ Mar 5 2009, 09:09 PM)
And for those wondering, yes, they are in CSet 6. This is because it offers more colours for the skin tones, which make them look more like the Link sprites and MC characters. I do realise that the CSet changes with the rings, but it's not like people dont change the clothes they are wearing.
Yeah, this has been an issue for awhile. Originally I thought that two skin tones was enough for all NPCs, and that Link was the only character who really got enough benefit from more skin tones for it to be worth the extra colors. (My character Serenia is also to blame... her hair shares colors with her skin, so she has a very tight brown gradient with very lots of similar browns. DoR tileset's Cset 6 is a little different, but it's based on Serenia's.)
However, recently graphics quality has been increasing on average as everybody learns to make better and better use of 8-bit mode and scripting. Consequently, Oracle sprites and early SNES RPG sprites no longer look good next to the most commonly used high-end ZC graphics out there. ZC could benefit from a tileset that was designed for a combination of 4-bit and 8-bit mode from the ground up, but so far all the tilesets out there have their roots grounded in the pre-8-bit days. Constructing a palette format isn't an easy task - it's very hard to determine how much of the ZC palette should rely on 8-bit mode to cover the most used colors, and which colors should instead be duplicated across CSets.
Anyway, not that this will affect the already-released version of the tileset, but I've been considering switching out either CSet 0 or 1 for a new CSet dedicated to sprites. I might use something similar to Linkus' new palette, but I'll have to review it carefully first before I decide.