Either way, we can help. There are however quite a few things you have to understand about the program, how it works, and what you can and cannot do with it.
#1: What is Zelda Classic? Zelda Classic can refer either to the program specifically used to play custom quests, or to the entire system of programs which include Zelda Classic and Zquest. For sake of ease, we're going to call the quest player program "ZC".
Though you are welcome to use it as one, Zquest is not a "Zelda-game-making device". What it is, is a highly advanced editor for the original Nintendo Legend of Zelda. You can take that as literally as making different dungeons and changing the overworld, or as far as giving the game really pretty graphics and new items. However, deep down, no matter what you create in it, It will still be the original 1986 (not 1987) Legend of Zelda at its core.
#2: I want to make Skyward Sword 2!! Amazing!! A fan-sequel to Skyward Sword, shown from a topdown view like the old Zeldas? You simply MUST tell me more! How are you going to have Link ride a loftwing in this game? Will you replace the graphics of the raft to do it?
This partially goes back to what I was saying before. This is a highly advanced editor, for the original Legend of Zelda.
This game.
Not only is it gonna be extremely hard for you to build anything similar to a 3D Zelda for very obvious reasons, but there's also a minor issue of graphics. Now, Zelda Classic gives you the power to turn the above screenshot into something more like this:
But if you're just starting out, you're not going to make anything this pretty-looking. It's a screenshot of a Metroid game that uses special settings for each screen so that you fall as if in sideview, and use the Rocs feather to jump. Its creation involves extremely clever manipulation of the physics of the original Zelda, as well as the use of special items and features used in versions that are not yet available in an official release. It requires a very advanced knowledge of how the program and the editor work.
Someday, you might make a quest that has pretty graphics, but you should never, ever attempt it in your first try. If you open up Zquest and have to ask how to "use the better graphics", you're probably not ready to anyways, because I guarantee you won't know what you're doing.
#3: You should add scrolling like in Zelda 3, and make it so you press a button to talk to people, and a way to have fmv cutscenes
Your quests, at their cores, are the original Legend of Zelda.
This game.
The way things are coded, some things are quite impossible to implement without having to code the entire program again from scratch. Other things might involve the use of supplemental coding, called scripts.
#4: I want to use scripts but it looks like a bunch of techno babble
You're not ready.
#5: What do I do, then?
Well, I say this a lot to people who ask, and I still hold to it here: What you should do first is try to make a basic, simple quest using the original Zelda graphics. Yes they are ugly and possibly before your time, use them anyways because anything more advanced will be more difficult to use.
Open Zquest, use the NES style graphics laid before you, and read this: http://members.toast.../zqtutorial.zip
This tutorial covers how to make a very basic quest in Zelda classic. You can't make anything fancy if you don't know the basics, and even if you use basic graphics you can still produce something pretty nice.
Don't be intimidated, it's ok we were all new at it once. In fact, that's why I'm writing this for your own sake. If you can follow my advice and get your feet wet before attempting anything crazy, then I believe in you. If you ever reach a point where you don't know how you should effectively design your quest, read this and it will help you: http://www.purezc.co...o...c=53891&hl=
EDIT: I wanted to include some words of wisdom spoken by other members in this thread.
Work on difficulty curves. Jamming level 1 with Deathknights is just plain stupid.
Do not have millions of dead-ends scattered all over the overworld. It frustrates players.
Give some general direction on where to go in the overworld. Just leaving them to grab the sworld and just expect them to go straight to level 1, or forcing them down a narrow path to level 1 is a common problem that plauges even some of the best quests.
Do NOT spout random thingmajgs from the internet in random places, especially memes. It literatly trolls people.
Best of luck to all who enter these hallowed halls.
King Aquamentus/ Old-Skool
Edited by King Aquamentus, 12 June 2012 - 07:57 PM.