Oh, sorry for the lack of organization.
Here we go:
1) Download the .zip file from PureZC
2) Extract the files (don't worry, they are entirelydevoid of virus/malware), and place the files in an easy to reach folder. I would recommend putting the files right in your ZC 2.10 folder (which is most likely under Program Files).
3) Open ZQuest (NOT ZELDA CLASSIC) 2.10 or higher.
4) In ZQuest, go to File => Open. Now you must find Adventure.qst, which was one of the files you extracted. It should be right in the ZQuest menu provided that you fullfill step 2 entirely. Otherwise, find that file!....and then open it, regardless of its location.
5) Adventure.qst is the entire Adventure tileset along with examples that show you how to build screens. As Adventure.qst has everything all set up for you, you must export its Graphic Pack (which is a collection of any tileset's palettes, tiles, combos and sprites).
6) Go to File => Export => Graphic Pack to properly export the tileset into any folder of your choice (and again I recommend that you put it right in ZC 2.10's folder). Save the file under any name you wish (though Adventure works just fine). The file being saved is a graphic pack file (i.e. a .zgp file). Whenever you export a graphic pack, it will
ALWAYS be a .zgp file, the system saves it as such automatically (so when naming the file,
don't type .zgp after the file name).
7) You have the tileset! Now to put the tileset into your quest you must import the graphic pack.
7b) Open your quest (or start a new quest if you have not started a quest yet)
7c) Go to File => Import => Graphic Pack. Once in the menu, find the graphic pack file that you previous saved (and if you followed my earlier recommendation, it should be Adventure.zgp in the 2.10 folder).
![icon_cool.gif](http://www.purezc.com/forums/public/style_emoticons/default/icon_cool.gif)
Voila! The complete Adventure tileset is in your quest. Save your quest and enjoy.
That takes care of that....now for tiles.
With loose tiles
NEVER, NEVER, NEVER import loose tiles with the above process it
WILL mess up your tiles.
When you wish to include loose tiles in your quest use the following process.
1) Make sure the loose tiles you extracted are in a folder of which you know both the name and location.
2) Now go to Quest => Graphics => Tiles.
3) Find a blank tile page (use Page up and Page down to scroll through the tile pages with speed and ease (hey! that rhymed[/badly placed joke])
4) When on an empty tile page, right-click on the first empty tile.
5) The right click menu offers an option entitled "Grab." Select it.
6) Now load the file with the loose tiles.
7) Now you must do the long and tedious process of importing palettes and setting sprites/combos. But that is both in the help file, and on the forums, but if you have trouble with either, check back in.
That should cover all of your questions.