Thank you for your feedback. Indeed, I have a vision for the project.
The input is for each executed movement. It's not so much "I want free help", but by knowing what people want, I can guide my vision towards the RIGHT setup.
To address:
Also, with a port town as the starting town, it would make sense to be able to go somewhere with the boats in the port. You could place it anywhere, really, but take into account where you want other things to be in relation to it.
In specifics, the port town is not so much a thriving town...It would fit more a "fishing village". There are piers, huts on water, some homes built into the cliffs, an elder, and central stairs going up to a center area (The Maps are 9x9. This would be the bottom center map area).
If you can pull it off however, I will be very impressed and interested in seeing your quest develop. You sound like you have the right ideas and mindset so I hope you can pull this off. I've been itching to play a successful oracle-styled fan project for the longest time now.
Thank you. It will definitely not be 100% accurate to the GB port, especially the movement mechanics of ZC, but I will make the FEEL of it as close as possible. The scripting possibilities open up some creative usage.
Creative and fun...that's my objective. I played through both Ages and Seasons, and DX, a large number of times, and have an idea on how to develop the "GBC" feel.
Storyline wise, in the beginning, it's following a prompt from a supposed "hidden treasure", using the "Seven Wise Men" as a plot device. The story is intended to be gaiden, as if it was a story of legend being shared at a Hyrule town story reading; fact or fiction, it's a legend.
I plan to incorporate..."a bit"...of Subrosia, Tokay, and Goron cultural elements...enough for satisfactory story feed. I'm not looking to reinvent a story. It's a homage. It WILL have substance, but just enough to solidify the game.
The TWIST...will come late game, when MORE of the story behind the treasure unfolds, and key elements of the story fall into place. One thing most fangames lack (and again, no slights or specifics), is a 100% relateable story. I'm not a gripe of it...the fact people make fangames is awesome. For me...it's making something people can relate to. The simpler, the better. Imagination is everything.
So, I will shift focus.
Content will be done first, and then questions.
Will now proceed to rough draft.
Thank you for your feedback!
Edited by ProcyonMK3, 31 May 2016 - 12:08 PM.