Enemy Teamwork?
#1
Posted 13 April 2019 - 01:37 PM
#2
Posted 13 April 2019 - 01:59 PM
#3
Posted 13 April 2019 - 02:01 PM
Edited by MegaX, 13 April 2019 - 02:03 PM.
#4
Posted 04 May 2019 - 02:11 AM
For instance, teleporting Wizzrobes avoid picking facing direction that was picked by another Wizzrobe and choose random if all 4 picks are gone.
#5
Posted 24 May 2019 - 05:16 AM
My latest 2.55 script (Segmented Worm enemy) actually has each segment as a separate enemy. The segments communicate inter-script, which is a key factor in... well, working together.
#6
Posted 24 May 2019 - 08:38 AM
My latest 2.55 script (Segmented Worm enemy) actually has each segment as a separate enemy. The segments communicate inter-script, which is a key factor in... well, working together.
You ave two links concatenated together, resulting in that pointing to your header.
https://www.purezc.n...=scripts&id=336
#7
Posted 24 May 2019 - 09:42 AM
You ave two links concatenated together, resulting in that pointing to your header.
Fixed it. Damn clipboard on my laptop has been screwing up repeatedly recently.
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