A fourth Goddess Spell
#1
Posted 21 August 2007 - 04:38 PM
If possible, the spikes should turn solid (link can't walk on them). Otherwise, they just disappear, or go back "under ground".
I think this should be enough info, but if you need more, say the word.
Please and thank you.
#2
Posted 21 August 2007 - 05:18 PM
Edited by LostInHyru1e, 21 August 2007 - 05:19 PM.
#3
Posted 21 August 2007 - 05:34 PM
#4
Posted 21 August 2007 - 05:36 PM
Also, that name is indeed spot on. Also, Some more info:
All enemies are stunned if a spike does not hit them. Also, I would prefer the spikes to be 2x1. If it's not possible or too tricky, single-combo sized spikes will suffice.
Edited by Majora, 21 August 2007 - 05:39 PM.
#5
Posted 21 August 2007 - 05:38 PM
#6
Posted 21 August 2007 - 07:31 PM
It can't be that hard. Sounds like a fun usage for Sine and Cosine.
#7
Posted 21 August 2007 - 08:43 PM
Form a shield (dome) of rock around you, the dome grows spikes, and they shoot outward. Meanwhile, under said dome, the earth "swallows" Link, and moves him to another location on the same screen, where a wall of rock forms as he surfaces. By the end, the screen should look like it did pre-spell effect.
Attack, defense, AND (tele)transportation.
Merely a theory, I doubt it is possible, even WITH scripting. However, I would prefer a simple stunning quake, affecting the whole screen, excluding air-born enemies and water enemies, where random spikes of rock rise from the ground impaling any enemy they go through. If possible, the spikes become solid (the FFC's stayign where they are, turning the combo they are on into a predefined combo that is solid)
#8
Posted 22 August 2007 - 06:10 PM
#9
Posted 22 August 2007 - 06:20 PM
#10
Posted 03 November 2007 - 09:48 AM
#11
Posted 03 November 2007 - 12:26 PM
there is someone who might be able to do that.
im pretty sure his Pure name is Joe123, his avatar says RAGE on it. i've seen a couple pieces of his work, and i think he's really good. (nevermind the police description there, just trying to help.)
#12
Posted 03 November 2007 - 02:23 PM
You're recommending me to script this?!
I appreciate your enthusiasm about what I've done recently, but I don't really know how capable I'd be of something like this...
There are plenty of other scripters around that are a lot better than I am, C-Dawg, Matthew, Gleeok, ShadowMancer, Beefster...
I supposed I could try looking at something like this, but I don't know that I'd be able to do it.
If you tell me exactly what you want it to do, I'll tell you I can't do it
Or at least, I'll tell you which parts I think might be possible to be done.
#13
Posted 03 November 2007 - 02:35 PM
Me?!
You're recommending me to script this?!
I appreciate your enthusiasm about what I've done recently, but I don't really know how capable I'd be of something like this...
There are plenty of other scripters around that are a lot better than I am, C-Dawg(too busy with Zodiac and would probably tell me to script it myself), Matthew(Something tells me he won't do it either), Gleeok(I'll try him), ShadowMancer(He's done enough for me already), Beefster(I'll try him too)...
I supposed I could try looking at something like this, but I don't know that I'd be able to do it.
If you tell me exactly what you want it to do, I'll tell you I can't do it
Or at least, I'll tell you which parts I think might be possible to be done.
I'll edit this post later with a thorough description of what I want.
#14
Posted 05 November 2007 - 08:56 AM
ZC NEEDS A WEAPON DAMAGE DETECTION SCRIPT THAT'S EASY TO USE. Currently one does not exist.
SOMEONE NEEDS TO MAKE ONE! I have tried. It crashed many, many times. There was no good reason either. It SHOULD of worked. ShadowMancer knows this pain also.
25 ffc's??? Well then say goodbye to ffc bosses, ffc items, etc. If you use 10 (that's more than reasonable) you'll still have 22 left for other things. fyi, I have a scripted boss that uses ffc 1-24. ffc slots are precious.
An Item that summons earth spikes on the screen: That's easy. Making them damage any enemy? Not so easy. So there's the story. Once someone very talented at scripting (like a zc dev) comes along and makes that, then all these requests will be looked at. Untill then, we're all screwed.
I could make this, but it would be way too much work and wouldn't be useful for anything else. We need an all-purpose damage script.
#15
Posted 13 November 2007 - 11:29 PM
(1) Making FFCs damage enemies is no big deal. You check each enemy on the screen each frame. If it's closer than, say, 8 pixels to a given ffc, set a variable and save a pointer to that enemy. Check out my weapon script for details on this. Then, use the pointer and a counter to flash the enemy and move it away.
(2) You don't need to use up very many FFCs. I assume your spikes will thrust in and out of the ground rapidly, right? So just use three FFCs and recycle them.
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