The Enemy Randomizer was significantly updated recently, includes boss randomization. See my first post in this topic for a link to it.
Edited by Nicholas Steel, 01 June 2017 - 07:18 AM.
Posted 01 June 2017 - 07:18 AM
The Enemy Randomizer was significantly updated recently, includes boss randomization. See my first post in this topic for a link to it.
Edited by Nicholas Steel, 01 June 2017 - 07:18 AM.
Posted 05 June 2017 - 03:59 AM
So I watched Eppy play a LttP Randomizer as Samus Aran. I was pleasantly surprised that such a thing was an option - I never thought the randomizer would have options to change the player sprites.
Posted 05 June 2017 - 05:10 AM
Enemizer v5.3 is now available and there is also an update to the general Randomizer as well with some moderate changes to item placement logic that are aimed at reducing the bias of certain items appearing in late-game areas (Ice Rod was very likely to spawn in Turtle Rock before, now it is only slightly more likely to spawn there than anywhere else for example).
Posted 05 June 2017 - 05:23 AM
So I watched Eppy play a LttP Randomizer as Samus Aran. I was pleasantly surprised that such a thing was an option - I never thought the randomizer would have options to change the player sprites.
That was interesting to see. Also, that LttP steam is over making your post... a link to the past!
(yeah, I had to be that guy)
Posted 19 June 2017 - 12:09 AM
Edited by Ammako, 19 June 2017 - 12:30 AM.
Posted 17 August 2017 - 10:17 PM
So in the latest update, they introduced "Triforce Hunt." It's a mode where they hide pieces of the Triforce within the world and you have to find a certain number. Once you get the last piece, game ends. It's a sweet mode that really freshens up the experience, eliminates Ganon as a goal (in fact both of my seeds have avoided the Tower altogether). With each difficulty level (easy, normal, hard, expert) the number you have to collect is different: 10, 20, 30, and 40 respectively. There's more pieces than there are the goal, which makes things better.
I recommend it.
Posted 17 August 2017 - 11:02 PM
But, is a triangle evenly divisible by those numbers? Z1 had 8 and that made sense. If you go the Wind Waker route with rough edges you can do any number. But with regular triangles your options are limited. Yes I'm overthinking.
Posted 18 August 2017 - 03:53 AM
They don't add up together to make a big triangle in the UI anywhere, it's just an arbitrary number of pieces chosen to make the gameplay interesting. Difficulty affects the number of Triforce pieces placed in the world and the number you need to find, for example:
Easy: 10/30
Normal: 20/30
Hard: 30/40
Expert: 40/40
There is also now an Easy mode for the normal Randomizer game mode. This will double the number of bottles, swords and armour's to find. Once you reach the maximum limit the remaining items of that type will convert to 20 Rupee items. For example, there are 8 swords placed in the game but once you've found 4 of them the remaining 4 will turn in to 20 Rupee items.
This allows you to more easily max out the number of bottles you have, your sword level and armour tier. Thus making the game easier.
Edited by Nicholas Steel, 20 August 2017 - 04:09 AM.
Posted 18 August 2017 - 03:57 AM
Now we're both overthinking *high fives*
But yeah, I was messing around trying to make a funny, I'll stop now
Posted 18 August 2017 - 11:51 AM
Posted 01 October 2018 - 02:04 AM
v30 of A Link to The Past Randomizer is now out:
Changelog: https://docs.google....mnT9LNPb-ypDFVs
Video summary of changes since v29: https://www.youtube....eature=youtu.be
Primary new features:
Inverted Mode. Start in the Dark World and use portals to get to the light world, Mirror takes you from the Light World to the Dark World. Various terrain changes had to be made to both Worlds to ensure everything is accessible now that you can't mirror to the Light World.
Overhaul of the Customizer utility for making a customized experience. Can now edit enemy prize packs for example.
Edited by Nicholas Steel, 03 October 2018 - 01:04 AM.
Posted 02 October 2018 - 06:37 PM
I've played through a couple seeds from v30. Both were inverted mode, and I have to say that it's pretty neat. Gets interesting when you forget which way the mirror brings you, and wow... is the Dark World difficult with only 3 hearts and no weapons. I've been enjoying it though.
Posted 03 October 2018 - 04:49 AM
I've played through a couple seeds from v30. Both were inverted mode, and I have to say that it's pretty neat. Gets interesting when you forget which way the mirror brings you, and wow... is the Dark World difficult with only 3 hearts and no weapons. I've been enjoying it though.
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