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Working to my best ability for tis' char...


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#1 Koh

Koh

    Tamer Koh

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Posted 16 February 2007 - 04:08 PM

This is my best 16x16 so far, in my opinion. Now I'm doing this step by step. I drew him from scratch and will do the animations according to the original. What do you think?

Down: IPB Image
Up: IPB Image
Right: IPB Image

Edited by dlbrooks34, 16 February 2007 - 06:50 PM.


#2 Koh

Koh

    Tamer Koh

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Posted 16 February 2007 - 06:50 PM

okey, heres what I made, the walking animations for him:

Down: IPB Image
Up: IPB Image
Right: IPB Image

#3 Colin

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    Coblin the Goblin

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Posted 16 February 2007 - 06:54 PM

His up animation looks almost exactly like the down animation except that there is hair covering his face. I suggest on the up animation to not have his arms swing back as far, and have them swing forward more. That will make it look better.

#4 SpikeReynolds

SpikeReynolds

    Ironically bald furry

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Posted 16 February 2007 - 08:18 PM

Make the back and forward sprites unique from eachother.

#5 Revfan9

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    Hero of Time

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Posted 16 February 2007 - 10:37 PM

*attempts to swing his arms that far behind his back*

*goes to the hospital*

Aside, the colors look like pure yellows, pure reds, etc. When more natural looking colors are really more low-saturation tertiary colors, seeing the Primary colors once in a blue moon.

#6 Fire Wizzrobe

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Posted 16 February 2007 - 10:55 PM

Actually, using high saturation is not bad for highlights. But you should avoid composing an entire image with those colors. The darker the shade, the less saturation it should have. Try shifting the hues of the colors when going down in brightness for a more interesting sprite.

As so, here's my edit:

IPB Image

It doesn't look there's much a difference, but it is noticable if you zoom in.

Edited by Fire Wizzrobe, 16 February 2007 - 11:06 PM.



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