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Keep doing your amazing work!
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Posted 23 June 2012 - 02:19 PM
Posted 23 June 2012 - 04:15 PM
Posted 23 June 2012 - 05:48 PM
This post has been edited by Cukeman
Edited by Cukeman, 26 February 2016 - 12:40 PM.
Posted 24 June 2012 - 12:52 AM
Posted 24 June 2012 - 02:57 AM
This post has been edited by Cukeman
Edited by Cukeman, 26 February 2016 - 12:40 PM.
Posted 25 June 2012 - 12:53 PM
Posted 27 June 2012 - 09:53 PM
Should I make this a scripted quest file?
There are two kinds of scripts I might add:
1- Item Pickup Message Script
I would use this script so that when Link picks up an item the string
that plays will silently add items to Link's inventory. For instance
since I am using 8-bit Color Depth, I can't change CSets on the Wallet Icon,
but I can add Current Items to the Passive Subscreen so that a new Wallet
Icon can appear directly above the old one.
2- Larger Enemies Script
Allows me to include 2x2 enemies, (but ONLY by using the Enemy Editor).
If I DO include these scripts I will include instructions on how to use them.
There are cons though:
-User might want to use no scripts.
-User might want to use different scripts and NOT use these scripts.
-User would have to edit the message strings that I include.
What do you think?
Edited by Cukeman, 26 February 2016 - 05:36 PM.
Posted 27 June 2012 - 10:30 PM
Posted 28 June 2012 - 01:49 AM
Posted 28 June 2012 - 03:17 AM
Edited by Cukeman, 26 February 2016 - 12:42 PM.
Posted 28 June 2012 - 07:34 PM
Posted 30 June 2012 - 09:54 PM
Posted 01 July 2012 - 01:49 AM
This post has been edited by Cukeman
Edited by Cukeman, 26 February 2016 - 12:42 PM.
Posted 02 July 2012 - 12:09 PM
Posted 02 July 2012 - 02:30 PM
This post has been edited by Cukeman
Edited by Cukeman, 26 February 2016 - 12:42 PM.
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