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A Variety of Weapon, Item. Terrain, Object and NPC Tiles


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#1 Timelord

Timelord

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Posted 18 September 2013 - 02:58 PM

Here are some tiles from TGC, neatly packed and organised for ease of use:
 
TGC22_Tiles1.png

Swords, Shields, Brangs, Bows & Arrows, counter items rupees and coins, level items (the crystal things), plus the hot-air-balloon that I posted elsewhere, and some spell sprites from Saffiths Ghost_Demo.qst, fixed to work in the classic palette.

 

Aside from the spell sprites, this is all my own work. The bombs have animated fuses, the swords are all 8-bit, and there are some additional markers for XP and level counters, that I made but scrapped.

 

Some of this is 8-bit recolouring, but a great deal is re-drawing or custom drawing.

 

Almost everything here is 8-bit, and many are animated.
 
TGC22_Tiles2.png

 

The grey tiles are for subscreens; items yet to be collected and so forth.

The guns were on request, and I used them in my Gun demo quest (not posted at this time). The guys are some useful 8-bit NPCs. The ammo boxes are sadly generic, as I was in a hurry to test the gun scripts.

 

The guns are all hand-drawn; he guys are modified from standard NPCs, but quite different for the most part. There is an elf, a dwarf, an old man, and a warrior from which to select.

 

I tried to make the guns as realistic as possible.

 

The whip is by jsm116; the proton pack is by myself; the proton beams need some work.

 
TGC22_Tiles3.png
 

 

Much of this is 8-bit recoliuring and animation: Here are the 8-Bit subweapons, scrolls, and other items fall here. A few sprites are 4-bit. The lightning bolts are from Saffith's Ghost_Demo.qst. Those EctoGoggles are re-drawn from the Genesis 'Ghostbusters', however the cigar is entirely my own work, and is intended as a time-based power-up in my game.

 

All of the spell medallions are animated and 8-bit, as are the staff and the candle. the grey circles are stages in making a spacecraft, and the 8-bit fobwatch came out very nicely, IMHO.

TGC22_Tiles4.png

 

Terrain sprites, again, mostly 8-bit. This includes some other spacecraft work, and 8-bit gates, sarcophagi, ruins, pits (normal, and for FFC use), bridges, crumbling ruins, skeletons for obstacles,  new mountains (8-bit) with caves and doors, and special entrances.

 

 

Update: 1-Up Sprites in 8-Bit.

 

The locked gates work very well, and ar useful for locked overworld areas. The gates and the new tombstones are my own design, as is warrior Link. I have full sprite pages of Link with the helmet, a fixed face, defined ears, etc. for each shield version and every action type, if anyone wants those.

 
You may also want the Current Palette from TGC to use these. This is an update to the classic palette although some of the choices may muddle some tiles. I have yet to go through and recolour everything to 8-bit.


Edited by ZoriaRPG, 19 September 2013 - 07:21 PM.

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#2 Alucard648

Alucard648

    Wizard

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Posted 18 September 2013 - 04:53 PM

These tile sheets are well deserved to be in loose tiles database.  :king:

 

P.S.

Spoiler



#3 Timelord

Timelord

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  • Location:Prydon Academy

Posted 18 September 2013 - 07:54 PM

I have a terrible head-cold at present, and it will likely be a week or two before I can get back to your game.

 

I posted this because I was organising my tile sheets, and I exported all of my custom sprites as a backup.

 

Adding these to the database is easy, and I can do that later. I would like to remove some duplications, and add the other Link tiles before I do that.




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