Thanks. I'm not exactly doing too well unfortunately. Just so much on my plate, I just turned 30, have dangerously low white blood cells which I won't find an answer to for a month or more. Hopefully it's something simple, because that can mean cancer quite often. I wasn't mentally my best making God of Power either, at least to come up with a story that sad. I was pretty happy at 16, but it was obviously evidence that something would develop later in life, by my 20s. The sequel has quite a backstory to it and a lot of personal issues of mine are addressed cryptically through different characters. I used pain as a motivator, I wish I could be as stoic now but I'm not 18 anymore. That transition out of high school into college was very hard for me, I had a lot of fun in high school and most of my friends either didn't go to college or went to a better one, so I was pretty isolated for awhile.
Either way shock value was always a big thing with me and writing, it certainly shows in God of Power, but I was also trying to really create emotional scenes, match the music the best I could. I do this even better in the sequel (how many times am I gonna say that...). I actually just downloaded a ton of MIDIs from games I've never heard of. I'd like, close my eyes on VGmusic and download whatever. Usually some obscure Japanese game, MIDIs no one has ever heard before that happen to be very unique. I lucked out in that regard, but I always did try to make the music match the environment as much as possible, playing the MIDI while I'd build areas in both quests
Anyway, there are some issues actually that not everyone had. I think when TK did a lets play, the level 2 shield wasn't in the shop at all for some reason. It's there morning and sunset, but I guess if played in 2.5 may not always be there. It's always been there for me on various versions of 2.5.
Your comments about wanting to keep playing, it just makes me want to finish the sequel so bad to completely blow your mind. If you think anything about this quest is clever or unique, your jaw will literally drop. I put every ounce of creative energy I had into it. I only put about 25% of it into God of Power. I mean jeez... my bio says hopefully end of 2022, it's 2024. I need to finish the damn thing already. Maybe if I send out some demos and got feedback it might inspire me to change some things or just getting positive feedback would push me forward.
It's a much longer quest, I'd say for a first time player easily 15-20 hours. You largely spend time in lands outside of Hyrule, but when you return you can go to the old dungeons from God of Power, at least some of them. In Revival of Link, every day to night transition results in a new item being found somewhere. There's never nothing, even if it's just money, a potion, a heart piece. So the point is to deliberately explore every area after each transition and you're rewarded for that exploration.
It just baffles me it's been 13 years in July since I began work on this, though most of the work was between April and November 2012. I wanted it done by The end of 2012 but that wasn't going to be easy, and would probably make it suck. I mean, maybe I never had to add custom enemies when I had to move it to 2.5, they are just derivatives of normal enemies. But that's all really besides custom sound effects, having arrows use magic (don't think 2.10 could do that). I'd call it 80% 2.10, 20% 2.5. The 2 playable character workaround is something I'm especially proud of though. Maybe people have done this in 2.5 with scripts or something, but to do that in 2.10 definitely hadn't been done before.
If I can get the damn thing finished, there's a lot of personal backstory with myself that I think wouldn't hurt to share, especially why I even bothered to make a sequel to something that basically ended perfectly... or did it? There's a key moment in the credits that serves as the basis for the next game.
Edited by Valientlink, 18 January 2024 - 01:54 AM.