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Zelda Classic 2.55.0, Alpha 47

Alpha Æternal AEthernal Windows 2.55

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#1 ZoriaRPG

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Posted 13 December 2019 - 11:41 AM

Zelda Classic AEternal, v2.55, Alpha 47 (Win32, 90MB)

Changelog for 2.55 on GitHub.

Expo Module | Demo Module | PhantomMenace Module |

Overview

 

Combo Editor Enhancements

  • Critical: Fixed a crash when using Generic Combos (with ->Next flag) that have IDs > 255.
  • New combo type Generic allows setting custom trigger events, and results of being triggered.
  • Script/Custom combo types can emulate engine Generic Trigger functions.
  • Set custom sounds, item drops/dropsets, and sprite effects on grass/bush/flower combos.
  • Drop combos can now drop enemies.
  • Lockblock combos can be set to use/require a specific item, to use more than one key, and/or to use a counter other than keys; and you may set an unlocking sound effect.
  • Armos combos can now spawn specific enemies, and large enemies.
    • Armos combos can be configured in blocks for large enemies.
  • You can now set warp sounds on Stairs, Sensitive Warp, Swim Warp, Dive Warp, and similar combos, that will play during the warp transition, including when warping by touching ffcs.
  • Step combos can now play a sound effect when triggered.
  • More: See combos.txt for full information.

 

Combo Editor Previews

 

Generic Combo Type: Basic

custom-combo-1.png

 

Generic Combo Type: Set up Sprites, Sounds, Secrets, and Drops

custom-combo-2.png

 

Generic Combo Type: Set Up Weapon Triggers

custom-combo-3.png

 

Generic Combo Type: Set Script Weapon Triggers

custom-combo-4.png

 

Generic Combo Type: Smart GUI Changes

custom-combo-5.png

custom-combo-6.png

 

Generic Combo Type: Armos Settings

custom-combo-7.png

 

Combo Editor: Demonstrations

 

 

 

 

Improvements and Fixes

  • Enemies set to an Animation Type of none no longer animate.
  • Corrected Byrna beam orbit placement.
  • Fixed a crash when saving MIDIs with ZC Player.
  • Slash combos can now work on layers 1 and 2.
  • ZQuest now has a console.
  • ZQuest will now open a console window and report on reasons for failing to run.
  • Cancel Link's attack when he is stunned, and don't allow him to change direction.
  • Fixed sparkle sprites.
  • Added Quest Rules dialogues for Weapons.
  • Fixes to weapon draws.
  • Slash, wand, and hammer triggers all now respect 'Triggered By' flags.
  • Mirror combos can now reflect angular weapons.
  • Fix Link's Tiles not working if set above a value of a 16-bit integer.

 

ZScript

  • Fixed header guard filename matching.
  • std.zh is now v1.7032.
  • Ghost.zh is now v2.8.5
  • Tango.zh is now v1.3.3.
  • Added npc->Random
  • Added bitmap->RevBlit()
  • Added Hero->HealthBeep
  • Added eweapon->Level
  • Fixed the values for lweapon->Level
  • The functions Floor(), and Ceiling() are now internal.
  • Added the following functions to size integers:
    • untyped Byte(untyped n);
    • untyped Int8(untyped n);
    • * Clamps and returns 'n' sized to an unsigned byte, with appropriate oberflow.
    • untyped Word(untyped n);
    • untyped Int16(untyped n);
    • * Clamps and returns 'n' sized to an unsigned 16-bit integer, with appropriate overflow.
    • untyped Short(untyped n);
    • * Clamps and returns 'n' sized to a signed 16-bit integer, with appropriate overflow.
    • untyped SignedByte(untyped n);
    • * Clamps and returns 'n' sized to a signed byte, with appropriate overflow.
  • Animate DrawCombo/FastCombo in F6 and onDeath Scripts
  • Allow combo animation during scripted active subscreen.
  • Added math.zh to <std>

See the file changelog.txt, for more changes, bugfixes, and improvements.



#2 ZoriaRPG

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Posted 14 December 2019 - 11:40 AM

Updated to Alpha 47, fixing a critical bug. You can download the patch-only version, here.


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#3 ZoriaRPG

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Posted 15 December 2019 - 06:57 AM

Fixed the video in the top post.



#4 ChrisHunter64

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Posted 19 December 2019 - 06:16 PM

We are not worthy!

#5 Peteo

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Posted 04 January 2020 - 07:01 AM

Hey guys, I just downloaded the Alpha 47 from zeldaclassic.com, but I got an infected file warning:

 

"The file E:\ZC 2.55 Alpha 47\zelda.exe is infected with Gen:Variant.Graftor.683546 and was moved to quarantine. It is recommended that you run a System Scan to make sure your system is clean."

 

It says zquest.exe is infected as well.

 

What's up with that. :O 


Edited by Peteo, 04 January 2020 - 07:02 AM.


#6 venrob

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Posted 04 January 2020 - 07:08 AM

Hey guys, I just downloaded the Alpha 47 from zeldaclassic.com, but I got an infected file warning:

 

"The file E:\ZC 2.55 Alpha 47\zelda.exe is infected with Gen:Variant.Graftor.683546 and was moved to quarantine. It is recommended that you run a System Scan to make sure your system is clean."

 

It says zquest.exe is infected as well.

 

What's up with that. :O 

Yay antiviruses being bitches! Antiviruses just hate us. For no good reason. Unsure about that SPECIFIC error, but antiviruses false flag us CONSTANTLY.


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#7 Peteo

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Posted 04 January 2020 - 07:45 AM

Yay antiviruses being bitches! Antiviruses just hate us. For no good reason. Unsure about that SPECIFIC error, but antiviruses false flag us CONSTANTLY.

 

So it's just a case of a too sensitive antivirus like I imagined it would be? Hard to imagine any file loaded from zeldaclassic.com would contain anything malicious for real. Though it's not very good if you're trying to get people to download ZC and they get infected warnings...  :unsure:


Edited by Peteo, 04 January 2020 - 07:46 AM.

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