what stops you from beating a quest?
#1
Posted 22 June 2008 - 11:30 PM
http://www.purezc.co...showtopic=36245
i decided to start it because i've noticed a habit of mine: most of the quests i download, i play halfway then put them aside for a while (a week or so). when i return, i get disoriented and i can't remember/figure out what i was supposed to do, so i just abandon the effort altogether. i've downloaded some pretty good quests in the past, but once i pick up where i left off, it's like the feeling of excitement is gone and i can't get it back with the same quest.
anyway, what stops you from beating a quest?
#2
Posted 22 June 2008 - 11:37 PM
Or bugs/glitches.
#3
Posted 22 June 2008 - 11:41 PM
#4
Posted 23 June 2008 - 12:02 AM
#5
Posted 23 June 2008 - 01:53 AM
#6
Posted 23 June 2008 - 05:04 AM
Exponentially increasing difficulty. If I fight moblins in Level 2, then a secret dungeon after that has blue darknuts with small room, conveyors and spikes, then abort.
Long ago, I didn't even think about asking help on the forums, so if I got stuck and couldn't find my way for 1-2 days, I simply stopped.
I needed to stop LBDX because a 1.92=>2.10 transition bug. Remember people, play all quests on the good version.
I stopped MMDWRDC because I forgot to save and so I lost ultimate amount of progress.
It also happened that I stopped a quest after playing it slowly for a long time then saying "There's ain't no time for this!" [/N. Trophy]
Finally, there were cases when I stopped playing a quest because there were very many directions to go, real openness, and I didn't have the patience to check which are dead ends and which gets me to a secret or the next dungeon.
#7
Posted 23 June 2008 - 05:49 AM
#8
Posted 23 June 2008 - 05:52 AM
When you keep running into bugs and have to quit continue a lot , the quest must be very very good will I continue and finish it, and when it's just simple to difficult and I can't get past the enmies because I am not skilled enough
#9
Posted 23 June 2008 - 07:22 AM
#10
Posted 23 June 2008 - 07:46 AM
I have never finished a quest or demo besides AKTTH. I don't know why I just don't like playing fan games at all.
then why are you here Son?
Anyway as for Linkus suggestion, yeah, if I were to make any more quests, it'd either be one epic one or a bunch of small, sweet ones, maybe arranged in episodes or chapters.
#11
Posted 23 June 2008 - 07:51 AM
#12
Posted 23 June 2008 - 08:56 AM
but another thing that makes me stop is if I get the feeling that the quest doesn't have much or anything special to offer. I want to see custom bosses, at least some kind of an attempt at a story, custom sprites etc. I actually haven't beaten a quest in a looong time and I haven't played a quest yet that stays interesting for more than 5 minutes, but it doesn't necessarily mean that every quest in the database is bad, it just means that I have insane standards and I'm a hard customer to please.
#13
Posted 23 June 2008 - 11:23 AM
Another thing is when quest designers expect you to solve some ridiculous puzzle without any sort of hint.
Like "How the heck was I suppose to know that?" after asking the quest maker directly.
That hasn't happened too often though
#14
Posted 26 June 2008 - 11:04 PM
#15
Posted 26 June 2008 - 11:50 PM
If on Level 2 there are 6 wizzrobes, 3 darknuts, 2 statues shooting at me, no magic shield, 4 hearts, wooden sword. Just one hit from a wizzrobe and I'm dead. Many of the quests I have played are just too rediculously hard and really I have no sense of accomplishment because even if I get past this room, the very next room is 6 blue darknuts and a battrobe, same conditions. If I get past that room, on and on and on.
Name one Quest that does that. This I gotta see.
Or were you exaggerating?
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