Okay then. If you want tips, I got plenty. I put a lot of thought and time into making this piece of criticism, so I hope you do listen up and keep this in mind for future projects. Bonus points if you can improve your current projects with these tips in mind. So anyway, first up, we have the most common issue of all your projects so far. Undercombo errors.
What do I mean by that? Well...
...Here I'm illustrating a segment of an overworld. Here we have bushes blocking our path forward. So naturally (no pun intended) we have to cut them down to pass by right?
But then this happens. This is the case for 99% of your overworld screens. Honestly, undercombo issues are some of the most obvious and common bugs out there, and they have multiple ways of being fixed and ironed out, and they are all easy to follow. So not fixing them is going to make a lot of people lose faith in your quest design and beta tester abilities.
How do we fix this? Well here's the most basic on them all. Firstly, copy (by pressing the c key), move (by pressing the m key) and assign your combos like this:
Copying them and moving them will result in not having to go through every screen and fix everything, so it's very essential you know about the move function now and forever. But anywho, put your desired undercombos on the right side of your bush tiles like in the image. This set up has to be precise for the fix to work. Now modify your bushes so the "Type" is "Bush->Next". This is why your undercombo goes on the right side of the bush graphics. Think of "Bush->Next" as "Bush->Automatic Undercombo". Once you iron the undercombo bugs out. Congrats! Majority of your overworld is now less super buggy and more polished!
To make sure you know what "Type" to use, your window should look like this:
Another problem is the repetitiveness of your quests. You are basically going through a tight maze, with several variations to make it even more confusing. Then you have to find all the keys in order to proceed to the next dungeon. This is why people give up, because they get lost and confused very easily. An overworld can be a maze, but not something this convoluted and limited in space. It makes dealing with enemies (especially without a sword or weapon in general) a pain to deal with.
Also refrain from using cheat codes in your recordings. Advertising your quest professional will go a long way and captivate people's interest. Showcasing a playthrough with a ton of errors and use of cheat codes does not look that promising. Also sound please?
I hope this helps...