"My name? ...Call me Felix. Your last Hero of Light. ...You're welcome."
Hey guys.
![icon_smile.gif](http://www.purezc.com/forums/public/style_emoticons/default/icon_smile.gif)
![IPB Image](http://i4.photobucket.com/albums/y141/SchwaWarrior/ZC_Project/RCS_Bronze2.png)
![IPB Image](http://i4.photobucket.com/albums/y141/SchwaWarrior/ZC_Project/RCS_Bronze7.png)
![IPB Image](http://i4.photobucket.com/albums/y141/SchwaWarrior/ZC_Project/RCS_Bronze8.png)
Mhm.
![icon_kawaii.gif](http://www.purezc.com/forums/public/style_emoticons/default/icon_kawaii.gif)
![icon_badrazz.gif](http://www.purezc.com/forums/public/style_emoticons/default/icon_badrazz.gif)
Anyway! I'm not above leaking a little bit of the story.
![icon_smile.gif](http://www.purezc.com/forums/public/style_emoticons/default/icon_smile.gif)
As you may have gathered from the Quote'd snippet of dialogue at the top of the post, our star is a hero from another world, an ordinary boy evidently named Felix. As he's living his life like any normal boy, one day he begins to have violent nightmares, which intensify as the nights continue... and in the eye of his mind's storm, a vast, ravaged world appears to him in his dreams, a once-magical kingdom now on the brink of a cataclysmic end as an endless shadow strangles and milks it dry of all light and soul.
The nightmares continue to get worse. They don't stop. And Felix can't tell anyone about his curse... so in desperation, he calls out to the world in his visions, pleading for it to accept his aid...
And, as if the world itself were sentient, Felix was pulled into his own nightmare, pulled in by the desperate, clinging arms of the dying world, drafted to service as the next Hero of Light. What happened to the old Hero of Light, he wonders? Nobody has a clue. Most believed the shadows overpowered him ages ago before he ever stood a chance. What of the magical Princess? The darkness absorbed her too, consumed her heart and soul energy as it did with the whole of the world's population. And whatever came of the Golden Triangles people always used to talk about-- the ancient, holy artifact of amazing power over evil? People believe they were obliterated centuries ago, and most don't even remember it existed.
Armed with nothing but what appears to be a toy sword, Felix stands before the expanse of wastes, overlooking the end of the world, infested with absolute malice incarnate... and begins the first step of a journey that transcends more than just the fate of the world, but a secret as old as time itself, locked within his very own beating heart.
We wish you the best of success, Felix!
![icon_love.gif](http://www.purezc.com/forums/public/style_emoticons/default/icon_love.gif)
As if you couldn't guess, this Quest is materializing in v2.5, wearing a massively-reworked Classic, and I'm already having way too much fun with it.
![icon_slycool.gif](http://www.purezc.com/forums/public/style_emoticons/default/icon_slycool.gif)
![IPB Image](http://i4.photobucket.com/albums/y141/SchwaWarrior/ZC_Project/RCS_LowRuins1.png)
Got the Save Points working after some experimentation! REALLY nifty feature in 2.5, I have to say. I set this Quest to disallow Saving OR Continuing when you die-- it's all done with the Save Points.
Too bad for Felix, he's trapped here with the Leevers instead of on the other side where the Save Point is!
![icon_xd.gif](http://www.purezc.com/forums/public/style_emoticons/default/icon_xd.gif)
![IPB Image](http://i4.photobucket.com/albums/y141/SchwaWarrior/ZC_Project/RCS_ArmosBoss1.png)
![IPB Image](http://i4.photobucket.com/albums/y141/SchwaWarrior/ZC_Project/RCS_ArmosBoss2.png)
![IPB Image](http://i4.photobucket.com/albums/y141/SchwaWarrior/ZC_Project/RCS_ArmosBoss3.png)
Felix takes on a Miniboss. It's the Armos Guardian! The screenshots don't show it very well, but it takes on three different "forms" as you fight it-- starting out with simply chasing you, then when you damage it enough it slows down and throws spears at you, then when you damage it more, those spears are thrown three at a time. Partway through the fight too you get the Fire Statues that suddenly activate, making things more intense, and... yeah, you know me and over-the-top bosses fit like bread and Nutella.
![icon_lol.gif](http://www.purezc.com/forums/public/style_emoticons/default/icon_lol.gif)
This is a combat-oriented Quest. There will still be puzzles, but they exist to compliment the action experience, not the other way around, and a lot of the time the combat IS the puzzle-- for example, bombs play a much larger role in fighting, as some enemies need to be "de-armored" with a bomb before the Sword will even work, so you'll want to plan on conserving your bombs-- things of that nature.
Let me introduce a new face that took me 7 hours to script. This is the (Lv 2) Pakkun Monster.
![IPB Image](http://i4.photobucket.com/albums/y141/SchwaWarrior/ZC_Project/RCS_GCorridor1.png)
![IPB Image](http://i4.photobucket.com/albums/y141/SchwaWarrior/ZC_Project/RCS_GCorridor2.png)
It's the flower-shaped one. This little guy knows where you are at all times-- there's no hiding from the steady assault of fireballs it spits forth, so you're only chance is to get in close and attack whenever you get an opening!
However, as shown in the second shot... I doubt Felix expected it to explode into a 5-second maelstrom of random fireball flurries when he got in the tenth hit. That's seriously what it's doing. An epic self-destruction counterattack. *wipes brow* I'd like to thank the really cute baristas at Starbucks for supplying the coffee I used to pull off the sufficient scripting.
![icon_kawaii.gif](http://www.purezc.com/forums/public/style_emoticons/default/icon_kawaii.gif)
![icon_shy.gif](http://www.purezc.com/forums/public/style_emoticons/default/icon_shy.gif)
Going back to what I was saying about the items in combat: note the Pakkun Monster is resistant to Sword attacks, but takes full damage from Bombs and Candle Fire. The way it's scripted, if it's hit with stronger attacks before it reaches its Kamikaze Explosion, the flurry of fireballs will be for a shorter time (because it ticks down from 10 HP for five seconds while flurrying the whole time). Assuming I didn't just tell you this, this is the sort of thing the player will have to figure out and play with to truly "master" this Quest, especially later on when enemies commonly have much more complicated defense systems.
There is one big thing I'm planning to add to the game that I want to share in advance: the Magic System, which will be rather specialized. Most "magical" items hardly use any Magic-- like, an almost minuscule amount, one you won't really have to worry about monitoring. But aside from that, Felix will acquire a small assortment of powers that are absolutely COSMIC-- as in, game-breakingly powerful, yet they play a very important and present role during the game and can't be just ignored or "conserved". I have hardly any details thought up on what those are or how I'll incorporate them, but that's currently my vision. I'll keep you posted.
And that's all I have to share for the moment.
Check back occasionally for updates on "Project RCS"! Keep being wonderful, PZC. Until next time, here's Schwa, signing out.
![icon_love.gif](http://www.purezc.com/forums/public/style_emoticons/default/icon_love.gif)