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Map of the Month 33


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Poll: MotM 33 (39 member(s) have cast votes)

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#16 The Satellite

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Posted 03 October 2012 - 01:49 PM

Nulled. I'll get up thoughts later when I'm at home (I'm in Charlotte waiting for a connecting flight), but basically, the shot only seems "empty" because of the lack of NPCs; I haven't worked on it in a while, or else I'd've plopped some in there before submitting it.

Also my quest is competing against my quest oh noes!!!

#17 The Satellite

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Posted 04 October 2012 - 09:59 AM

Alright, here's what I think, disregarding mine and Russ's maps since they're both from a quest I'm working on and therefore wouldn't be fair to pass judgment on. Especially mine cuz the guy who made it sucks. >:O

Rydia - While it's neat that you took on this task to compress the map into such a small size, it's perhaps a little too small? It's like the Tiny-Huge Island version of the ALttP overworld, where Link towers over everyone and everything. There's a few sections it looks like Link wouldn't get to anyway, such as near the witches' hut. I appreciate the idea, though.

Guardian - This map just... looks kinda smeared. I think it's... is that rain on the upper layer? That must be what it is, but it seems kind of odd and makes the map seem all smeary. The map itself is fine though.

Octorockoncrack - I would have voted here had I not nulled, I like it a lot, it's different and looks pretty nice. I like the ice, I like the layout, and I can't remember how I used to feel about those mountains, but they've either grown on me immensely or they've always been awesome.

#18 Lightwulf

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Posted 05 October 2012 - 02:00 PM

QUOTE(NoeL @ Oct 3 2012, 12:49 AM) View Post
It's just the perspective is completely wrong, with the lines being horizontal. I'd either have them come straight down and put some background graphic (far away grass/trees or something) similar to a JRPG perspective, or vary it up with multiple ledges and other detail, more similar to deserty mountain on the right. Does that make sense?
I'm both in defense with Russ on why he did it that way and siding with NoeL on how it could be different.

In the original LttP overworld map, you can see that the diagonals are supposed to go straight to the left like that.

However, Russ, I must agree about either a background or multiple ledges. Look at the top-middle of the picture I linked, how they used clouds to avoid having to portray the mountain below it (especially the peak with the Ether monolith). You could do the same thing and have clouds surrounding that side of the mountain, maybe with a backdrop of a valley below.

#19 Rastael

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Posted 09 October 2012 - 02:42 PM

Wow, what a nice Alttp-Remake! Voted for Rydia. icon_biggrin.gif

#20 Anthus

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Posted 29 October 2012 - 11:49 PM

Voted for Rydia. That is simply awesome.

Russ:
The map is nice, but as others have said, the mountains on the left are a bit awkward. I would recommend trying to get the perspective to match the rest of the map. The internal area of the map is pretty nice though.

Rydia:
As I said, this is awesome. I have always loved the Descendant tiles, and the shrunken AlttP objects fit in nicely. The trees bare an outline resemblance to the mini trees featured in that weird Chinese NES pirate version of AlttP. I'm curious to see the rest of this.

TS:
This is a pretty authentic looking ALttP area so props for that. You use the mountains well, but it is a bit sparse in the detail department. It's cool to see people using the real, very ZC-unfriendly SNES mastergame graphics.

Guardian:
This reminds me of Mother 3 in a way. This is my second favorite, but the dirt does tend to blend with the mountains too well, but I'm sure it's fine on a screen by screen basis. I'm not a fan of still rain on screens/ maps, but I have no doubt it looks good in motion. The detail is pretty consistent too.

OctorokOC:
This is another awesome map. Close third. I like the transparent ice effect, but it looks kind of odd in some places cause it appears to just float over the ground and water. I'd maybe make a shallow water effect under it.

QUOTE(Lightwulf @ Oct 5 2012, 03:00 PM) View Post

I'm both in defense with Russ on why he did it that way and siding with NoeL on how it could be different.

In the original LttP overworld map, you can see that the diagonals are supposed to go straight to the left like that.

However, Russ, I must agree about either a background or multiple ledges. Look at the top-middle of the picture I linked, how they used clouds to avoid having to portray the mountain below it (especially the peak with the Ether monolith). You could do the same thing and have clouds surrounding that side of the mountain, maybe with a backdrop of a valley below.


Just saw this. I agree with what you are saying, but let's face it, AlttP is king of weird perspective. Death mountain just screams Picasso icon_blah.gif

Edited by Anthus, 30 October 2012 - 12:13 AM.


#21 Jared

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Posted 30 October 2012 - 12:32 AM

QUOTE(Anthus @ Oct 30 2012, 12:49 AM) View Post

Guardian:
This reminds me of Mother 3 in a way. This is my second favorite, but the dirt does tend to blend with the mountains too well, but I'm sure it's fine on a screen by screen basis. I'm not a fan of still rain on screens/ maps, but I have no doubt it looks good in motion. The detail is pretty consistent too.

M-Mother 3? Oh my. I am so flattered right now! Thank you very much. :3
And I see what you mean about the dirt. Thank you for the critique.

#22 nicklegends

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Posted 01 November 2012 - 12:24 PM

This month's winner is GUARDIAN!

Congratulations!
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