Modern ZQuest GUI
#16
Posted 24 August 2005 - 11:22 AM
The mapmaker isn't intended to work right now is it?
It opens, lets me play with it a bit, but doesn't load a qsu.
Basically you can just see what the gui looks like.
#17
Posted 24 August 2005 - 01:51 PM
Edited by fatcatfan, 24 August 2005 - 01:51 PM.
#18 Guest_Lawrence Reyome (Guest)
Posted 24 August 2005 - 03:23 PM
Edited by Lawrence Reyome, 24 August 2005 - 03:23 PM.
#19
Posted 25 August 2005 - 08:39 PM
Well, this is good and all, but I hope the next release (2.11 is it?) won't be that hard to open... I can't follow that readme... its makes no sense to me... but you said it is just a demo as of now.
Good job, and thanks and stuff
#20
Posted 25 August 2005 - 09:45 PM
#21
Posted 26 August 2005 - 01:19 AM
#22
Posted 26 August 2005 - 09:22 AM
#23
Posted 26 August 2005 - 12:01 PM
#24
Posted 26 August 2005 - 03:50 PM
Edited by fatcatfan, 26 August 2005 - 03:54 PM.
#25
Posted 26 August 2005 - 04:03 PM
#26
Posted 28 August 2005 - 12:17 AM
#27
Posted 31 August 2005 - 12:20 PM
1: editable items, that would allow you to set them for what they do ( let link walk over [water/pit/watever] )
2: edit enemys ( projectile, damage, hp )
#28
Posted 02 September 2005 - 02:29 PM
Not really. We're switching to wxWidgets because of the limitations of an Allegro GUI. It's theoretically possible to make it have the same style in wxWidgets, by doing all our own custom widget drawing, but that'd a be a lot of work and would defeat the purpose of switching libraries. Maybe someone could design an XP theme that emulates the ZQuest/Allegro GUI? The new ZQuest will probably default to a layout very similar to the old version, so that, combined with an XP (or Mac, or GTK) theme, it would produce something very similar to the original.
Edited by fatcatfan, 02 September 2005 - 02:30 PM.
#29
Posted 02 September 2005 - 08:30 PM
Preview, isometric and carving modes? Did I miss something?
I assume this will be running at a higher resolution than 320x240, correct? Because I'm worried it'll be too cluttered otherwise.
My only other concern is that the GUI might be too bright. It's already annoying with the white grid in the tile editor, which makes it hard to see what you're doing when using darker colors.
Edited by ZeldaLord, 02 September 2005 - 08:33 PM.
#30
Posted 27 March 2006 - 08:40 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users