Item-2: Shovel
#16
Posted 10 February 2007 - 02:57 PM
#17
Posted 10 February 2007 - 05:38 PM
#18
Posted 10 February 2007 - 06:54 PM
#20
Posted 12 February 2007 - 07:09 AM
I will definitaly use this script if I ever make a quest.
#21
Posted 12 February 2007 - 10:54 AM
I FORGOT TO ADD THE ITEM/ENEMY CREATION ROUTINE!!!
But don't worry, I'm working on that now! However... I need to know how the command "int Rand(int maxvalue)" works....
#22
Posted 12 February 2007 - 03:28 PM
Oh, I figured out some ways I could actually use this as a useful item in my quest. You know how in LA you had to use a specific item to awaken the flying cucco? (I think that's what you had to do...) Well, instead of using whatever item that was, I could use the shovel to dig up a warp tile in front of the rooster's grave. I don't exactly know how I'm going to make it make sense that there's a warp in front of the grave of a rooster, but I'm working on it.
#23
Posted 12 February 2007 - 03:34 PM
As for what awoke the Rooster, that was Magic Powder. You can use this Shovel script as Magic Powder if you modify it a bit....
#24
Posted 13 February 2007 - 06:20 PM
#26
Posted 13 February 2007 - 10:54 PM
Oh, I think I found a bug with the script... It seems to think that a combo that is partially solid is not solid. So if I have a diagonal mtn tile like in LoZ, it would be able to dig it up.
#27
Posted 13 February 2007 - 10:57 PM
Then I'll replace the Frog song with the shovel. See? Everything can work itself out.
Oh, I think I found a bug with the script... It seems to think that a combo that is partially solid is not solid. So if I have a diagonal mtn tile like in LoZ, it would be able to dig it up.
Ah. >_< I guess I should check for ANY solidity. >_< Well, since I'm working on the item/enemy creation routine, I might as well do that, too.
#28
Posted 13 February 2007 - 11:08 PM
#29
Posted 14 February 2007 - 11:04 AM
Ok, cool. I'm sorry for all the trouble you have to go through with this. But who knows? Maybe in a future version, the devs will add this and your Cane of Somaria to ZC offically. ...With tweaking, of course, to work with misc sprites and stuff.
Nah, I asked one of the devs in chat about that, and they mentioned the thing about making all the items into scripts.... So in other words, there's a slim to none chance of my scripts gettings put into ZC officially.
#30
Posted 04 March 2007 - 09:16 AM
The newest version of the Shovel script is here. It can create items and a few enemies, and you can get it here. It can create the following items and enemies:
-Heart
-Rupee (1)
-Rupee (5)
-Rupee (200) -Rare
-Rope
-Rope 2 -Rare
....And you are welcome to change these values. You may see that I have pre-defined variables. Those were for my test quest, so please, change them for your OWN uses. Also, I set up a special combo that you can dig in to get something other than what the normal ground would give you. No items or enemies from that.... I set up 4 combos, actually. Combo 1 is for making something like Stairs, while 2-4 are for digging up super-special items. I have yet to make code for that because I need to find a way to make that kind of secret one-time only. Get it once, you can't get it again. If you have an idea that doesn't involve the Secret Flags, LET ME KNOW IMMEDIATELY! Thank you. Enjoy. Big thanks to Koopa for solving my problems with Rand() and fixing up little bits of my script.
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