Hi everyone,
I'm a bit puzzled on this next one: how can I detect whether Link Hero is being grabbed by a Wallmaster?
I have some custom movement things such as a jump and pegasus dash scripted, which you can still trigger while being grabbed by a Wallmaster. Luckily it's not causing any functional problems, you can't escape the grasp of a Wallmaster, but it does look rather funky jumping in and out of his hand.
Any help would be greatly appreciated!